Re: What sorts of maps do we need?
I think I mentioned that on my Dom2 site.
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An excellent example of a well thought out and designed game is the work of Peter Ebbesen called "Orania the Nasty Edition". Each race has specific starting locations with multiple starting provinces. There are additional castles, commanders assigned, equipment given, troops, and magic sites. All making logical sense within the theme of that nation. If you want to try that game it can be gotten from HERE. The Pros and Cons is while it is a great game to play, it might have a limited replayability factor.
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http://pi2r.homepage.dk/dominions2/s...aniane_1_0.zip
It was part of the concept for my Semi-Random project where I would try to achieve the same thing but done by a program generating randoms within reasonable limits so that it had more replayability.
Its also what I had in mind when I said that someone should create a map scenario around Amos mods. Do what was sone on Nasty Orania but even farther (build the god, pad the opponent, make it really hard to beat)
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