|
|
|
 |

November 6th, 2006, 03:27 PM
|
Corporal
|
|
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Mod: Blood Elves
Hey Amos,
looks like the Alfar Bow has precision 20 and no rcost, is that on purpose?
|

November 7th, 2006, 08:26 AM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Blood Elves
Nope, missed it. The change is negligible anyway, but quick fix uploaded.
|

November 7th, 2006, 12:19 PM
|
Corporal
|
|
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Mod: Blood Elves
OK i see the fix. But precision = 20 is intented? It means that the archer is shooting with like precision 32 (just asking, might well be intentional)
And btw I checked head armour in this mod, it gives half value as you claim (e.g. 36 --> 18), however if I check a modded helm in a mod i made, that one behaves correctly... (21 --> 21) And apart for the specific values used, my code looks the same as yours. But I'll go back to that
However, great mod this one!
|

November 7th, 2006, 12:33 PM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Blood Elves
Quote:
But precision = 20 is intented? It means that the archer is shooting with like precision 32
|
It is intentional. And while they are quite accurate, the archers are crap against armored opponents.
Quote:
And btw I checked head armour in this mod, it gives half value as you claim (e.g. 36 --> 18), however if I check a modded helm in a mod i made, that one behaves correctly... (21 --> 21) And apart for the specific values used, my code looks the same as yours.
|
There is not much room for error in armor modding so its a bug.
|

November 7th, 2006, 01:01 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: New Mod: Blood Elves
Quote:
Amos said:
Quote:
But precision = 20 is intented? It means that the archer is shooting with like precision 32
|
It is intentional. And while they are quite accurate, the archers are crap against armored opponents.
|
Their missiles will always hit at range 25 or less. ALWAYS. Whatever square they choose to target, they hit. And even at range 50, the arrows won't deviate more than 1.16 squares. They will probably deviate less.
Formulas:
Precision over 10 is counted as twice as big, so prec 32 is counted as 54 in the formulas.
Range before deviation:
Prec/2 - 2 = 54 / 2 -2 = 27-5 = 25
Maximum amount of deviation is (range * 1.25 /Prec). So the range, e.g. 50, is multiplied by 0.023.
That high precision is very extreme in Dominions statistics. It could cause weird things, like 100 bowmen targetting the same square and more than half of them hitting the one square. Using bows with prec 5 (and archers with prec 12) would allow deviation at range 12 or more, and the maximum amount of deviation would be (Range * 0,052) or about (Range/20). Maximum of two squares at range 40, maximum of one at range 20. That's STILL very good. Your is just extreme.
|

November 7th, 2006, 02:06 PM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Blood Elves
Quote:
Their missiles will always hit at range 25 or less. ALWAYS. Whatever square they choose to target, they hit.
|
That hasnt been my experience. They miss, a lot. I beat them with Nephilim (light armored if at all). So they are accurate, as the elven archers should be (when did you ever see or read about an elf missing with a bow), but they are far from unbeatable. If I were to change the accuracy it would be unthematic and IMHO unneeded. But if you dont like it fell free to modify.
|

December 14th, 2006, 10:18 PM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Blood Elves
Version 0.19
Minor graphical changes(ex. Lord Deceiver had a wrong sword). Blood Chalice got 50 regen. Deceiver got a bow(Deceiver's Sting) instead of Vision's Foe which is a crossbow.
|

April 1st, 2007, 10:33 PM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: New Mod: Blood Elves
I'm gonna give this Mod a whirl this week... looking forward to it. Jurri and I are gonna try an all-Amos-mod duel. 
|

April 3rd, 2007, 10:34 AM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Blood Elves
Version 0.23
Another attempt at balance:
-Archer and Light Rider prices raised;
-Some other prices lowered (Grotesque and Blood Chalice significantly).
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|