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  #1  
Old November 11th, 2006, 06:46 PM

Renegade 13 Renegade 13 is offline
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Default Re: SE5 gets some... \"recognition\"

Obscurity can be better sometimes
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Old November 11th, 2006, 07:14 PM
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Default Re: SE5 gets some... \"recognition\"

"Unfortunately, you cannot strategically defeat game-crippling bugs, no matter how far along in the tech tree your research brings you."
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Old November 11th, 2006, 07:58 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: SE5 gets some... \"recognition\"

Quote:
Santiago said:
"Unfortunately, you cannot strategically defeat game-crippling bugs, no matter how far along in the tech tree your research brings you."
I feel sick...
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Old November 11th, 2006, 08:16 PM

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Default Re: SE5 gets some... \"recognition\"

Looks like an accurate review to me.

The metacritic summary of reviews so far:

http://www.metacritic.com/games/plat...pace%20empires

The user ratings look like typical rent-a-shill comments because even the biggest fan of the game would say it's anything but a train wreck at this stage.
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Old November 11th, 2006, 08:22 PM

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Default Re: SE5 gets some... \"recognition\"


Yup.

I had a great time with SEIV and was eagerly looking forward to SEV. The developer here has made a mind-bogglingly ill-advised move to release the game in this condition. Let's hope it's not fatal to the SE line.
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Old November 11th, 2006, 08:32 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 gets some... \"recognition\"

Fright: we get that you don't like SE5. Why are you still here, again? You can be critical of a game without resorting to crap like "rent a shill". Some people have a rather higher patience than others with bugs and UI glitches.

Actually most of the critic's reviews are spot-on, with the exception of the Gamesradar one. (seriously. If your biggest SE peeve is the micromanagement, and that games take too long, you're reviewing the WRONG game. )

Did anyone ever find out what was up with the 80% that turned into a mid-60%?
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Old November 11th, 2006, 08:34 PM

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Default Re: SE5 gets some... \"recognition\"


Seriously, 80% is WAY too high for a game in this condition, regardless of any potential.

Is anyone here actually going to argue otherwise?
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Old November 11th, 2006, 10:25 PM

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Default Re: SE5 gets some... \"recognition\"

Quote:
Phoenix-D said:
Fright: we get that you don't like SE5. Why are you still here, again? You can be critical of a game without resorting to crap like "rent a shill".
I get the impression that you're calling him a troll, but at the same time I don't think it's warranted.

Quote:
Phoenix-D said:
Some people have a rather higher patience than others with bugs and UI glitches.
You're not the only poster on this forum with that mentality. I feel, however, that more people (and I do not believe this microcosm to be representative of the space 4x buyer base) will fall into your lower patience threshold than we'd like to admit. I'm pretty confident in that assertion. I also think that Aaron needs to make games that tailor to more people than those of us that believe in the potential of the game, but I'm kinda going out on a limb to say so with my limited experience. I think releasing a solid game would do wonders for MM.
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Old November 11th, 2006, 09:36 PM
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Default Re: SE5 gets some... \"recognition\"

DingBat said:
Let's hope it's not fatal to the SE line.


SE didn't die when SE4 was released early in a mind-bogglingly buggy state, though it had no retail market to contend with...
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  #10  
Old November 11th, 2006, 10:07 PM
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Default Re: SE5 gets some... \"recognition\"

Quote:
Imperator Fyron said:
SE didn't die when SE4 was released early in a mind-bogglingly buggy state
Here, here!
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