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Phoenix-D said:
What Elsemeravin means, I think, is that the tech tree takes up a small section of the screen.
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It takes up the entire tab... I would make the individual controls resizeable so you could widen that section of the screen, but I haven't figured out how to do that - everything I've tried has failed.
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Speaking of the tech tree, when I try to load my mod it says "Can't find Min Parent Level! in an error box. Everything seems to work fine, except the tech-tree function doesn't work.
Probably because I have some rather twisted logic involved, including OR functions and nested IFs..
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Yeah, that probably is exactly what's going on. I really wish Aaron had used XML - this whole process would have been 100x easier. Anyway, yes, the tech tree relies on the requirements formulas for tech dependencies being in the form
Code:
Get_Empire_Tech_Level("foo") >= N
It will compensate for extra whitespace, different character cases, or just a > symbol, etc, but anything more complicated than that and it gets confused when determining tech dependencies for the tree. Otherwise I'd have to parse ANY formula and that's a bigger job than I wanted to tackle for a simple editor.