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Old November 14th, 2006, 06:04 PM

Phoenix-D Phoenix-D is offline
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Default Re: Space Empires V Editor 1.2 Released

Yeah, I figured that. It actually isn't a problem- I can cut the arcane stuff down for the editor, then do a search and replace later.

Because I really doubt you'd want to code a way to parse..
(edited out the Requirements of Doom now that Devnull's seen them. )

..that. Its messy as hell.

Anyway, if you can't get it to re-size, a pop-up window, like you do with the various tools now, might work well..
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Old November 14th, 2006, 06:09 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

You're right - I don't want to parse that for the tech tree The formula parser should actually handle it just fine, but the tech tree needs a pretty clear dependency graph to work.
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