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November 15th, 2006, 01:36 AM
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Re: Space Empires V Editor 1.2 Released
All the ? files have an effect. HUD Settings is rather limited though, EventsText is tied to the events script, and formulas.txt wouldn't benefit much from an editor.
Stellar Ability typ
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 15th, 2006, 01:52 AM
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Re: Space Empires V Editor 1.2 Released
Why wouldn't formulas.txt benefit? The formulas are definitely referenced in other files. Can you not add more? i.e. have different planet gravity formulas for different planets?
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November 15th, 2006, 01:59 AM
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Re: Space Empires V Editor 1.2 Released
You can... in theory... 
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November 15th, 2006, 02:15 AM
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Re: Space Empires V Editor 1.2 Released
You can, but the file is so simple I'm not sure an editor would help all that much. 
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Phoenix-D
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November 15th, 2006, 02:18 AM
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Re: Space Empires V Editor 1.2 Released
Quote:
Phoenix-D said:
You can, but the file is so simple I'm not sure an editor would help all that much.
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Even so, somebody has also made a program to edit the design types file - so there is a precedent. 
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November 15th, 2006, 03:57 AM
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Re: Space Empires V Editor 1.2 Released
Oh, ok, I see why you're objecting. I sort of agree actually, but at this point adding a new editor type for a simple file is about an hour or two of work. I just finished adding and testing the Component Enhancements editor in about 2 hours, and at least part of that was modifying the formula parser to accept functions with 0 arguments!
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