|
|
|
 |

December 1st, 2006, 01:54 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Whats so bad about the UI????
I am saying that auto-complete puts all the stuff on the design and leave you only with a bit of tweaking to do. It's about an equal click operation as double-clicking on a component and having it add somewhere on the design - especially with the Balance Mod where there is about double the number of design types that make good auto designs.
|

December 1st, 2006, 02:16 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Whats so bad about the UI????
I disagree Kwok.
Auto complete makes a ship as defined by the AI design instructions. That may be completely different from what I want.
What Atrocities proposed is a completely human design just more efficiently made. I am still convinced that the exact location of a component is rarely relevant for the outcome of a combat therefore to specify the prefered location (inner/outer hull/front/rear/sides) for each component would absolutely be sufficient for most cases IMO.
|

December 1st, 2006, 02:33 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Whats so bad about the UI????
Thank you CK for giving us a more detailed statement. I however have to agree with Q. While it would be great to use the auto design, it lacks the ability to allow the player to add his own components. Components should be added at a single click.
Also the downward scrolling of the component list just seems impracticle and combersome to use. Having more of the components listed across the entire window from left to right with arrors to move it would be a far better system than the current one.
Hell a Tab window or multiple choice Tabs filled with components would be better. Weapons, Combat Support, Required, Engines, Etc would go a long ways to improve the ship design UI. But that isn't going to happen so here we are.
If we must live with what we have, and the auto-design is it, then I guess having a good easy to use editor for setting up mulitple pre-designs would be the next best thing.
This way players can spend some time setting up their own design for use with the auto-design feature of the game.
But still having pre-specified slots for components would be the better choice overall as Q described above.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

December 1st, 2006, 02:36 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Whats so bad about the UI????
Don't get me wrong I wasn't criticizing AT's suggestion and of course it would help - I was just saying that auto complete is sometimes not a bad alternative in the meantime.
|

December 1st, 2006, 02:43 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Whats so bad about the UI????
A tab is more-or-less equivalent to the current right-click filter in terms of time. More important is a logical order of components by default!
Moving the mount option to the right side and yes maybe even making it a pop-up instead (I know, I know) might be ok as it would provide space for 5-6 more components.
There are already system functions for spreading out each component that the AI adds, so it's not really too hard to add AT's idea as a double-click functionality.
|

December 1st, 2006, 03:37 PM
|
 |
Corporal
|
|
Join Date: May 2003
Location: Anchorage, Alaksa
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Whats so bad about the UI????
Why am I always in the minority on these "major issues". Now that I have a good feel of the UI, I have NO complaints. Hell, I liked MOO3's UI (patched, of course). 
|

December 1st, 2006, 06:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Whats so bad about the UI????
Quote:
eddieballgame said:
Why am I always in the minority on these "major issues". Now that I have a good feel of the UI, I have NO complaints. Hell, I liked MOO3's UI (patched, of course).
|
 As the minority here you hereby appointed Minority Leader. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

December 1st, 2006, 06:23 PM
|
First Lieutenant
|
|
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Whats so bad about the UI????
Uhuh, I thought MoO3's UI, at least the major parts of it, was ingenius. I still don't like SE V's UI very much though. SE IV's was just about perfect.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|