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  #1  
Old December 4th, 2006, 12:32 AM
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Default Re: Idea For Cloaking Detection

Oh duh; I see what you are saying now! I agree with CPT Kwok, two scopes will mimic your idea.
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  #2  
Old December 4th, 2006, 08:31 AM
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Default Re: Idea For Cloaking Detection

Please post more details.
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  #3  
Old December 4th, 2006, 02:39 PM
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Default Re: Idea For Cloaking Detection

I would think it should work something like this:

First put the ability on the cloak
Sector Cloaking Device
Ability 1 Type := Cloak Level
Ability 1 Description := Prevents detection by “Sector” type scanners.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Gravitic"
Ability 1 Amount 2 Formula := 5

System Cloaking Device
Ability 2 Type := Cloak Level
Ability 2 Description := Prevents detection by “System type scanners.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := "Temporal"
Ability 2 Amount 2 Formula := 5

Then make two components which can detect Sight Level Temporal in Formula 1. I haven’t tried this yet so you might need to use the 5 in formula 2 as well. Give it a shot and let us know how it works and any problems you have. We can adjust from there. You also have “Psychic” to play with as well. A third cloak of some type?
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Old December 4th, 2006, 02:51 PM
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Default Re: Idea For Cloaking Detection

My Question is if both abilities-Detect Cloaked, and Detection at range-are seperate, or do they combine when applied to a single component.

Currently I see it working like this...

You have one component that sees out to 10 hexes and detects ship.

Another component that detects cloaked ships.

So now you can see cloaked ships at 10 hexes...

But what if you have a sensor that detects normal ships at 10 hexes, and a seperate sensor that detects cloaked ships at 2 hexes...

Will you detect the cloaked ship at 2 hexes, or 10 hexes?
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Old December 4th, 2006, 02:58 PM

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Default Re: Idea For Cloaking Detection

They combine when combined on a single SHIP. If you have short-range cloak scanners and long-range sensors, you'll see cloaked ships at long range.
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Old December 4th, 2006, 03:03 PM
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Default Re: Idea For Cloaking Detection

I find that as a problem. If we could restrict them to what ever is in the individual component would be best...
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  #7  
Old December 4th, 2006, 03:14 PM
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Default Re: Idea For Cloaking Detection

Quote:
Kana said:
I find that as a problem. If we could restrict them to what ever is in the individual component would be best...
As do I!
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