Re: Idea For Cloaking Detection
I would think it should work something like this:
First put the ability on the cloak
Sector Cloaking Device
Ability 1 Type := Cloak Level
Ability 1 Description := Prevents detection by “Sector” type scanners.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Gravitic"
Ability 1 Amount 2 Formula := 5
System Cloaking Device
Ability 2 Type := Cloak Level
Ability 2 Description := Prevents detection by “System type scanners.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := "Temporal"
Ability 2 Amount 2 Formula := 5
Then make two components which can detect Sight Level Temporal in Formula 1. I haven’t tried this yet so you might need to use the 5 in formula 2 as well. Give it a shot and let us know how it works and any problems you have. We can adjust from there. You also have “Psychic” to play with as well. A third cloak of some type?
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