Re: Idea For Cloaking Detection
My Question is if both abilities-Detect Cloaked, and Detection at range-are seperate, or do they combine when applied to a single component.
Currently I see it working like this...
You have one component that sees out to 10 hexes and detects ship.
Another component that detects cloaked ships.
So now you can see cloaked ships at 10 hexes...
But what if you have a sensor that detects normal ships at 10 hexes, and a seperate sensor that detects cloaked ships at 2 hexes...
Will you detect the cloaked ship at 2 hexes, or 10 hexes?
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