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				December 7th, 2006, 09:52 AM
			
			
			
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				 v3.04 - nation specific summons..how? 
 I was reading the updated [v3.04] modding manual, but I still cannot figure out that how can we add a nation specific summoning spell for a given nation. Well not that I have time to work on a mod, but it would be good to know regardless.    
Let's say I would like to add a new spell what will summon xy number of hoburgs for ulm. School: conjuration [This is just an example question..   ] 
Can someone explain that how can we add a spell like that? [I would prefer to see all commands what is needed with the correct numbers]   
				__________________Dominions 3. Wallpapers & Logos 
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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				December 7th, 2006, 12:21 PM
			
			
			
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				 Re: v3.04 - nation specific summons..how? 
  This will give "Summon Hoburgs" to all three flavors of Ulm - but, now that I try it, the spell doesn't actually work (no hoburgs appear). Anyone know what I did wrong? Or is this a bug?
 #newspell
 #name "Summon Hoburgs"
 #descr "This Spell Summons Hoburgs"
 #school 0
 #researchlevel 0
 #path 0 6
 #pathlevel 0 1
 #effect 10003
 #nreff 10
 #fatiguecost 100
 #damage 483
 #restricted 2
 #restricted 31
 #restricted 52
 #end
 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				December 7th, 2006, 12:43 PM
			
			
			
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				 Re: v3.04 - nation specific summons..how? 
 I tried the new #restricted command and it works, at least for ritual summons. |  
	
		
	
	
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				December 7th, 2006, 02:33 PM
			
			
			
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				 Re: v3.04 - nation specific summons..how? 
  Do the spells themselves work? I see that the spell appears on (and only on) the Ulm spell list, but that's it. 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				December 7th, 2006, 02:36 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: v3.04 - nation specific summons..how? 
 I've managed to get commander summons to work, and spells that summon units in battles to work. See Spelling Issues thread for examples. |  
	
		
	
	
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				December 7th, 2006, 02:56 PM
			
			
			
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				 Re: v3.04 - nation specific summons..how? 
 What about #school 0? Change it to something else and see if that works.
 #newspell
 #name "Call Soul Juggler"
 #descr "."
 #restricted 75
 #school 6
 #researchlevel 1
 #path 0 7
 #path 1 4
 #pathlevel 0 2
 #pathlevel 1 3
 #effect 10021
 #fatiguecost 3200
 #damage 2389
 #nreff 1
 #end
 
 I tested this spell and it works as it should.
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				December 7th, 2006, 03:39 PM
			
			
			
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				 Re: v3.04 - nation specific summons..how? 
 #effect 10021 works. #effect 10003 doens't. #school 0 is Conjuration. |  
	
		
	
	
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				December 7th, 2006, 03:58 PM
			
			
			
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				 Re: v3.04 - nation specific summons..how? 
 I tested that and you are right. I dont remember testing it in 3.01. Did it work before the patch? |  
	
		
	
	
	
	
	
	
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