.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old December 11th, 2006, 10:55 AM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Suggestion - Black/Whitelist for Battlespells

Example from one of my mp games:

After scripting my pretender (4E/4F) with Summon Earthpower, Phoenix Power, Flame Bolt, Flame Bolt, Flame Bolt (i was fighting niefel giants) and 'cast spells' in battle turn 6 he started to cast the level 0 Spells Fire Flies and Flying shards. Fatigue was below 20. The spreading level 0 spells kills mainly my own troops, the enemy giants didn't notice anything. I don't know why not 1 flame bolt or something equal was cast by ai, it costs the nearly same fatigue and works a way better then the level 0 spells against fire susceptible giants.
Even the stupiest battle ai should be able to choose a spell at random. This is even better then to choose the worst possible spell!

After some Fire Flies/Flying Shard battle rounds later my army rout and my pretender flees with a very low fatigue value. Maybe i'm the 4721st person who say this but: thats just stupid!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.