.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old December 12th, 2006, 09:09 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Adamant Mod 0.16.00 Released

SJ those links in your post don't seem to be working at the moment.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old December 12th, 2006, 09:32 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod 0.16.00 Released

When the AI designed ships by colony module ability, it would make designs for all 3 types when it only had one actual colony tech. It would then proceed to build a bunch of useless ships sans any ability to colonize. The atmospheric probes are there to prevent that from happening.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old December 14th, 2006, 05:00 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Adamant Mod 0.16.00 Released

AI research scripts are especially poor:

After starting with low tech and medium cost, in 2410.1 the AIs have (nearly) finished Laser and Projetile Weapons or their special version of it (level 5 or 6)

Yet, they only have ship building at 2 and therefore are restricted to <200kt hulls.

Some even (e.g. Puntherrain) build mines, but do not even have a mine layer design!?

Nearly all have satellite(s) and layers designed, but do not build any, but troops and bunkers.

Some troops do not have weapons, but 2 pieces of armor ..

They don't have any chemistry or physics researched, therefore no shields and only the basic armor available.

The AIs use leaky armor as if it was 'magic' armor, filling biggest part of the ship with max level weapons (at least, of what is left after dropping enough engines in to get somewhere at all) - this results in "who shoots first wins"-situation especially between AIs even more then necessary because of the design of the combat engine.
.. see screenshot ...

Attached Images
File Type: png 479453-armor_X.png (61.3 KB, 219 views)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #4  
Old December 14th, 2006, 07:59 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod 0.16.00 Released

Are you offering to help beef up the AI?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old December 14th, 2006, 08:18 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Adamant Mod 0.16.00 Released

I'gladly report everything troublesome I find.
But I'll have a job interview tomorrow. If everything goes well, I doubt I'll have much time in the future to spend on game mods, or games at all, as I'll have to do training-on-the-job. For a year or two
If not, well, I think I'll have some time to spare then ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #6  
Old December 20th, 2006, 06:20 AM

iaen iaen is offline
Private
 
Join Date: Sep 2003
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
iaen is on a distinguished road
Default Re: Adamant Mod 0.16.00 Released

I started a singleplayer game with the new components.txt posted here, but it looks like it's still broken for the two AI's living on ice worlds.
The others have pretty much fully colonized the part of the galaxy I can see, and they're both stuck with a single planet.
Reply With Quote
  #7  
Old December 20th, 2006, 10:08 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Adamant Mod 0.16.00 Released

Quote:
iaen said:
I started a singleplayer game with the new components.txt posted here, but it looks like it's still broken for the two AI's living on ice worlds.
'Was only partly fixed. Try this file, should work better ... .
You'll have to start a new game, though, to be sure the AI designs the colonizers correctly.
Attached Files
File Type: zip 481171-Components.zip (201.2 KB, 385 views)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.