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  #1  
Old December 13th, 2006, 11:36 AM

calmon calmon is offline
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Default Re: Dom3 Magic Sites Excel

Quote:
Edi said:
There is no such site as as Merman Village. That entry is just plain wrong. The Cottage in the Woods does exist in Dom3 but instead of Witches you get to recruit Hedge Wizards there. The Desert, Rain Forest and Tundra sites are all lv 0 sites, so it doesn't matter if they are used with the #feature or #knownfeature command, they will still be automatically visible.

I've been redoing the DB myself these past few days, so I would appreciate it if people kindly did not rip my previous work off and present half-arsed versions of it with just a few additions tacked on. Especially since in case it hasn't already been clear to everyone from several of my posts in site related threads and the bug thread, A new Site DB is in the offing in a matter of days.

Most of those entries have a lot of essential information missing that would have been fairly easy to put in with just some basic effort and which I in fact have already added to the new version. I just need to get the Unit DB a bit farther along so I can put in all the summons numbers.

The Dom3 DB has been my project title, as Dom2 DB was the title for my documentation project for Dominions 2. So unless you get permission to use it after asking nicely, keep your paws off.

Right now I'm rather pissed off, and I'm kindly asking people to have a little patience before jumping the gun where my works are concerned.

Edi
Sorry, i don't want to steal anything and didn't know that you planned doing a new dom3 sites list.

I've removed the attachment.

(Merman Village exists i've the site in my current test game and i didn't find The Cottage in the Woods in the coding. The sites for the Hedge Wizard seems to be Thorn Wood Height and Poison Glade.)
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  #2  
Old December 13th, 2006, 12:01 PM
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Edi Edi is offline
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Default Re: Dom3 Magic Sites Excel

Just let it stay there for the time being. The main reason I was ticked off was that you didn't ask first. It's all good now because you apologized.

As for the Merman village, what version of the game are you using for the test game? Because I'm running the latest patch and I've plugged in every single site into a map file by id number and there isn't a Merman Village there. Not anymore anyway. It's quite possible that it existed in v3.00 and 3.01 and would be in any game started under those versions, but it ain't in 3.04 anymore. There is a population type for mermen, though, which allows their recruitment.

The database project as a whole is going to contain lists for the following items (current status in parentheses):
  • units (started)
  • weapons (started)
  • armor (started)
  • magic sites (complete but for missing terrain masks, frequency and summon numbers)
  • poptypes (started, will be finished next)
  • forts (done)

Possibly also, but not yet decided:
  • spells
  • flysprites
  • spellsprites
  • spell effects
  • possible other info, if applicable

The scope of the project means that it will take some time to complete and there will be intermediate publications of separate sections when they are complete. The intermediate releases will require cross referencing with each other because they all need to be finished before the final version is done. That will allow both a final version amenable to SQL porting and a version usable directly as a spreadsheet.

Edi
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Old December 13th, 2006, 12:06 PM

calmon calmon is offline
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Default Re: Dom3 Magic Sites Excel

I used 3.04

#knownfeature "Merman Village"

should show the site.

I'll let you do a new site list and don't upload the excel again. Its your project and you're right that i'd asked you before upload it.
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Old December 13th, 2006, 12:15 PM
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Default Re: Dom3 Magic Sites Excel

I'll take a look. Because I used site numbers, which unfailingly give the same sites in multiple games and I didn't get it. It'll be pretty strange if it appears, but noteworthy also.

Edi
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Old December 13th, 2006, 12:21 PM
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Default Re: Dom3 Magic Sites Excel

I can confirm that Merman Village exists. I've seen it in a test game.
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Old December 13th, 2006, 12:44 PM
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Default Re: Dom3 Magic Sites Excel

That means that the next test is going to have a reduced site count but upped site numbers for the high end. If it starts giving me crashes regardless, I'll need to go through my test game with afine tooth comb and see what I turn up.

Edi
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Old December 13th, 2006, 07:19 PM
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Default Re: Dom3 Magic Sites Excel

It seems I owe apologies for doubting some people. Indeed, there does seem to be a Merman Village site, at #565. Site number #564 is City of the Damned, which is basically the same as The Forgotten City but a death site. There is also possibly an as yet completely unnamed fire site that has no effects whatsoever at #566. The DB has been updated correctly. The obvious conclusion from this is that either the map file parser craps out at 563 #knownfeature commands or there was something else that gave me all those "sprnumber too high for this map file" errors when I tried to enter them. But that's the end of it. No more after that.

Edi
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Old December 14th, 2006, 08:26 AM
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Default Re: Dom3 Magic Sites Excel

Hi Edi, et all.
Does anyone know for certain whether or not there is a way to mod in an in-game description of magic-sites? I'm thinking not, which is unfortunate because all you've got is this evocative name and no background for it.
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