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December 14th, 2006, 07:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Adamant Mod 0.16.00 Released
Are you offering to help beef up the AI?
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December 14th, 2006, 08:18 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Adamant Mod 0.16.00 Released
I'gladly report everything troublesome I find.
But I'll have a job interview tomorrow. If everything goes well, I doubt I'll have much time in the future to spend on game mods, or games at all, as I'll have to do training-on-the-job. For a year or two 
If not, well, I think I'll have some time to spare then ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 20th, 2006, 06:20 AM
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Private
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Re: Adamant Mod 0.16.00 Released
I started a singleplayer game with the new components.txt posted here, but it looks like it's still broken for the two AI's living on ice worlds.
The others have pretty much fully colonized the part of the galaxy I can see, and they're both stuck with a single planet.
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December 20th, 2006, 10:08 AM
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Major General
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Join Date: Nov 2000
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Re: Adamant Mod 0.16.00 Released
Quote:
iaen said:
I started a singleplayer game with the new components.txt posted here, but it looks like it's still broken for the two AI's living on ice worlds.
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'Was only partly fixed. Try this file, should work better ... .
You'll have to start a new game, though, to be sure the AI designs the colonizers correctly.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 20th, 2006, 01:05 PM
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Private
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Join Date: Sep 2003
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Re: Adamant Mod 0.16.00 Released
Thank you, that does work better!
In spite of your advice, I couldn't help but try it in my current game...
It took them a year or so, but they seem to have caught on nicely. Besides the exact component versions, their designs look identical to what the other races use.
I designed a colonizer manually for one of them, which it seems to have built and then marked obsolete in favour of its own new design.
Ofcourse, they do have about a hundred planets worth of catching up to do now...
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