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December 23rd, 2001, 11:34 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: New PBW Game: Adamant 002
In case anybody is interested, I'm still accepting new players for this game. I plan on starting it on January 2nd or 3rd, so there's still plenty of time to join up!
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December 27th, 2001, 10:46 PM
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Private
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Join Date: Dec 2001
Location: Wisconsin
Posts: 12
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Re: New PBW Game: Adamant 002
I'm interested, I'm also a near-total Newbie. What do I do to get started?
__________________
You can get more with a smile and a charged bLaster-gun then with a smile alone
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December 28th, 2001, 12:46 AM
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Corporal
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Join Date: Dec 2001
Location: Philadelphia
Posts: 63
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Re: New PBW Game: Adamant 002
quote: Originally posted by Yorlum:
I'm interested, I'm also a near-total Newbie. What do I do to get started?
Go to http://seiv.pbw.cc/, register, login, list the games, find this one and follow the directions and you should be in.
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December 28th, 2001, 05:25 PM
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Private
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Join Date: Dec 2001
Location: Wisconsin
Posts: 12
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Re: New PBW Game: Adamant 002
OK, I've applied. Now how about this mod. Where do I get it and what do I do with it to add it to my install?
__________________
You can get more with a smile and a charged bLaster-gun then with a smile alone
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December 29th, 2001, 12:18 AM
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Corporal
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Join Date: Dec 2001
Location: Philadelphia
Posts: 63
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Re: New PBW Game: Adamant 002
quote: Originally posted by Yorlum:
OK, I've applied. Now how about this mod. Where do I get it and what do I do with it to add it to my install?
It's in the File Library, Mods section, of the PBW web site - Deathstalkers Mount Mod v1.1.
What I did was create a new mod directory called "Mounts-Modpack" under which I created a sub directories "Data" and "Savegame".
Then I copied all the files from standard SE4 data directory into this new data directory. Then I copied in the new CompEnhancement.txt file from the mod.
Finally adjust path.txt to point to the new mod directory and play away.
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December 30th, 2001, 01:48 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: New PBW Game: Adamant 002
The way I do it is to have a seperate mod folder for every PBW game I'm in. It helps in several ways:
1. It keeps conflicting mods out of each other's way.
2. It keeps conflicting racial pic and AI-less emp files out of my solo games.
3. It simplifies sorting out which .gam file goes where.
There is a zip file called "Blank" in the mods section. I can't remember who made it, but it is basically all the folders and subfolders you will need to make a mod folder.
Also, with a few exceptions, you don't need to put _all_ of the data files in your mod folder. If the game can't find the file it is looking for, it looks in the default SE4 folder for it. (correct me if I'm wrong here)
As to editing the path.txt file, I STRONGLY recommend Matryx's modpicker utility. He has a link to it in his signature on the Boards, so it shouldn't be hard to find.
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