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  #1  
Old December 24th, 2006, 10:18 AM
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Default Re: OT: perfect tactical combat engine: footage he

SJ, the video is from a tactical space combat game, no FPS. Some scenes are showing tie camera following a figher, but this is clearly not what the game is about.

As mentioned, you have a bunch of ships with different equipment (as in armor, shields, weaponry).

Think homeworld 2, but less ships and more depth.
All ships have certain ranks in them, influencing stats.
You can target all subsystems (scanner, weaponry, engines, etc). Weapons and shields have different parameters (such as certain weapon can disable shields more easily, while others will only damage sub-systems.)

The video shows in-game footage.


If you ever watched Babylon 5. Just imagine a Babylon 5 battle, and you are the one controlling it. If you like ST more, think about the intro battle in Nemesis (i think) were they are fighting a Cube.

This would be a dream come true, at least for me.

The scene which is beginning at exactly 2:30 minutes is what is making me happy
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  #2  
Old December 24th, 2006, 12:07 PM
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Default Re: OT: perfect tactical combat engine: footage he

The problem with that is the total lack of UI.
If it is a realtime rendered cutscene, very nice.
If it is a strategic combat, that's an awesome replay.

If it is a tactical combat, it looks great, but how the hell do you control it?
All the graphics in the world don't help if the UI is worse than SE5's.
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Old December 24th, 2006, 12:39 PM

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Default Re: OT: perfect tactical combat engine: footage he

http://www.nexusthegame.com/imgupload/img_large179.jpg

That's from Nexus( http://www.nexusthegame.com ). The Interface wasn't bad, really. It was the repetitive gameplay that 'ruined' the game, I'd say. The tactical combat and such it provided was fun, but alas you can only do the same things so many times in a row before the fun goes away. They'd do far better to go with more of a Homeworld gameplay style, i.e. adding a strategic layer, resource collection, building of ships, etc.
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Old December 24th, 2006, 12:55 PM
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Default Re: OT: perfect tactical combat engine: footage he

The video has no UI on purpose. Its just to show features of the graphical engine. Anyways. Even with the not-so-optimal UI of Nexus 1, it would be fun blowing stuff up.
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Old December 24th, 2006, 01:34 PM
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Default Re: OT: perfect tactical combat engine: footage he

No not sarcasm; not at all. It was a straight forward declaration that this game could not have enough flaws to stop me from purchasing it. Depth of play and replay can’t be gained from footage. Apparently you and I do have the same opinion, which is we would buy and play it regardless, now if we can get the bean counters to agree with us.
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Old December 24th, 2006, 03:09 PM

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Default Re: OT: perfect tactical combat engine: footage he

nexus looked cool, but it was prety complicated from what I saw of the demo.
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Old December 24th, 2006, 03:21 PM
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Default Re: OT: perfect tactical combat engine: footage he

Heh, you cant get depth without complexity

President: Sorry then
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