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December 27th, 2006, 12:33 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Sound vs distance
Everybody just keeps an open comm channel, and you can listen in via radio. 
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December 27th, 2006, 11:45 AM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Sound vs distance
Quote:
Suicide Junkie said:
Everybody just keeps an open comm channel, and you can listen in via radio.
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Ooo, that way you can hear your enemies scream as they die.
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December 27th, 2006, 12:14 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: Sound vs distance
Quote:
NullAshton said:
Ooo, that way you can hear your enemies scream as they die.
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If it’s via radio waves wouldn’t you be able to race ahead and hear them scream again, and again, and again…
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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December 27th, 2006, 12:34 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Sound vs distance
You could record it and replay it...
Radio waves are photons, and naturally travel at the speed of light.
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December 27th, 2006, 12:46 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Sound vs distance
Well that would be easier than jumping to the next system and waiting to hear it again; but I still don’t think it would be as much fun. Recordings are never as good as hearing it live! 
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 27th, 2006, 02:11 PM
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Corporal
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Join Date: Feb 2006
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Re: Sound vs distance
I tried this adjustment and I didn't notice a drastic difference (maybe no difference at all).
I'm playing the balance mod. I forgot to check it's setup files to see if it had a sound file that would override the standard.... ooops
Will check that when I get home tonight. =)
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December 27th, 2006, 02:32 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Sound vs distance
I've been including a modified SoundEffects.txt file with 1000 as the default for the last few versions.
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