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  #1  
Old December 27th, 2006, 12:33 AM
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Default Re: Sound vs distance

Everybody just keeps an open comm channel, and you can listen in via radio.
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Old December 27th, 2006, 11:45 AM
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Default Re: Sound vs distance

Quote:
Suicide Junkie said:
Everybody just keeps an open comm channel, and you can listen in via radio.
Ooo, that way you can hear your enemies scream as they die.
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Old December 27th, 2006, 12:14 PM
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Default Re: Sound vs distance

Quote:
NullAshton said:
Ooo, that way you can hear your enemies scream as they die.
If it’s via radio waves wouldn’t you be able to race ahead and hear them scream again, and again, and again…
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Old December 27th, 2006, 12:34 PM
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Default Re: Sound vs distance

You could record it and replay it...
Radio waves are photons, and naturally travel at the speed of light.
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Old December 27th, 2006, 12:46 PM
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Default Re: Sound vs distance

Well that would be easier than jumping to the next system and waiting to hear it again; but I still don’t think it would be as much fun. Recordings are never as good as hearing it live!
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Old December 27th, 2006, 02:11 PM
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Default Re: Sound vs distance

I tried this adjustment and I didn't notice a drastic difference (maybe no difference at all).

I'm playing the balance mod. I forgot to check it's setup files to see if it had a sound file that would override the standard.... ooops

Will check that when I get home tonight. =)
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Old December 27th, 2006, 02:32 PM
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Default Re: Sound vs distance

I've been including a modified SoundEffects.txt file with 1000 as the default for the last few versions.
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