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December 31st, 2006, 04:16 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Bugs ?
Small CQ: You can read about it here in the entry dated 2401.2 but in a nut shell it is a 10kT system which provides life support and crew quarters. Are you adding life support on top of the Small CQ? Shame on you, didn't you notice the warning for life support and crew quarters disappear when you placed the Small CQ? Anyway there is no need for a small LS hold.
Magazines count toward the cargo space requirement but they do not provide cargo space for storing items. They are magazines for ammo only. The key here is "A Magazine counts towards cargo space requirements." That means that a player can build fleet colliers without having to spend valuable tonnage on cargo holds to meet the requirement on freighter hulls.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 31st, 2006, 05:50 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Bugs ?
Quote:
President_Elect_Shang said:
Small CQ: You can read about it here in the entry dated 2401.2 but in a nut shell it is a 10kT system which provides life support and crew quarters. Are you adding life support on top of the Small CQ? Shame on you, didn't you notice the warning for life support and crew quarters disappear when you placed the Small CQ? Anyway there is no need for a small LS hold. 
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Yeah I went an looked at my SF book, and read the entry on SCQ, I didnt notice it in game, but I guess I might have overlooked it...NP.
Quote:
President_Elect_Shang said:
Magazines count toward the cargo space requirement but they do not provide cargo space for storing items. They are magazines for ammo only. The key here is "A Magazine counts towards cargo space requirements." That means that a player can build fleet colliers without having to spend valuable tonnage on cargo holds to meet the requirement on freighter hulls.
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Yeah but how much to they contribute to the cargo space requirement. I added some Mags to a design, and the requirement didnt dissappear...I fool with it some more...
Also can you tell me the scale you using for structure/spaces, damage, etc...? I'm pretty sure I'm following it, but I want to make sure...Either here or in a PM?
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December 31st, 2006, 06:08 PM
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Brigadier General
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Re: Bugs ?
The scale is taken from canon x10. So taking the Qs for example it is 1HS converted to the mod is 10HS (1*10). As for the cargo problem you are having I think I know what it may be. You are getting the cargo storage requirement mixed up with the cargo hold restriction. So lets take a freighter for example (because all freighters have both). If you read the two relevant freighter requirements they are:
1: This vehicle must have at least 40% of its hull dedicated to cargo storage.
2: All vehicles must have at least 1 cargo hold for itself.
Those are two separate elements. In #1 you need anything that has cargo storage or that counts toward cargo storage. In the second you must have a Cargo Hold or Small Cargo Hold.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 31st, 2006, 07:11 PM
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Captain
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Re: Bugs ?
You are probably correct...but it easy to confuse the concept...
As for damage, I'm not sure if your using a scale...I'll make some notes as I play, and we can disucss some ideas/concepts later...
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December 31st, 2006, 07:25 PM
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Brigadier General
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Re: Bugs ?
Quote:
Kana said:
As for damage, I'm not sure if your using a scale...
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Yes, depending on what edition you are using it should match what is in the game. There will be some differences because of the flexibility SE5 allowed me when assigning damage over ranges. However, the base range at damage is from canon x10.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 1st, 2007, 01:41 AM
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Major General
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Re: Bugs ?
I am currently reading "In Death ground". I got "The Shiva Option" years ago and read IDG once from the library but I decided to use Christmass money to buy the first one.
I'd love to see how Closed warppoints are handled.
I always imagine Bug warships to look like this

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January 1st, 2007, 01:50 AM
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Brigadier General
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Re: Bugs ?
I couldn't model closed warp points for several reasons. Off the top of my head; The AI will still path even if a warp point is given a "cloak" sort of ability/effect. Any player that comes out at the closed end of a warp point still won't be able to see it, they would need to write down its location and keep track of it that way. That would be a pain in the butt! Also a player can cheat to find closed wp's the same way the AI would, just give a ship movement orders and wait to see if it passes through the closed end of a wp.
That's a nice model, if you are feeling generous I could really use some art and beta testing help. An opening logo or even ship sets would be too sweet. As it stands now I am using stock items and not looking at learning the art side until later next year. Can I still say next year with only an hour and ten minutes left or should I say this year? 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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