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  #1  
Old January 1st, 2007, 03:28 AM
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Randallw Randallw is offline
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Default Re: Bugs ?

I didn't make that ship, it's from the SE4 Army of Darkness set, that's just how I always imagine them, rectangular with sensor spires, but with a vaguely organic look.

Edit: A new book came out a few weeks ago. Aliens with STL city ships discover the allies but consider them unintelligent because they communicate differently.

http://www.amazon.com/o/ASIN/1416520...226699-0228445
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  #2  
Old January 1st, 2007, 04:06 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Bugs ?

I heard about that book around spring '06. I am a little worried since Webber isn't working on the project. White didn't start working with Weber till after Weber had remade StarFire back when it was still owned by TFG. Besides White's writing style can get a little *ahem* tedious. It's still published by Bean which of small comfort to me. I have read the synopsis that comes with the book and it sounds too much like an attempt to remake the glory days of crusade. A race of zealots that are willing to sacrifice themselves in the name of a cause... The more I think of it the more I think I will pass this one up. Although it does make me wonder what type of Uber-technology they will write into this book. I doubt White will have been concerned with any of the "gaming" aspects. At least Weber made valiant attempts to keep the new books in perspective with what players could add to the game.
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Old January 1st, 2007, 07:11 PM
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Default Re: Bugs ?

If I remember correctly there arent closed warp points, but one-way warp points are possible...I believe this was possible in SEIV, so you would assume it might be possible in SEV, of course I have not proof to either of these statements...
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Old January 5th, 2007, 02:51 AM
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Default Re: Bugs ?

SE5 has one-way wp too, although I haven't toyed with them to see if they are working or not. I don't recall them working in SE4; however, I never tried them out. One way wp would never work anyway. The obvious problem is that you can lose an entire fleet if you jump and can't get back home.

Edited: I said closed when I meant one-way
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Old January 5th, 2007, 02:16 PM
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Default Re: Bugs ?

Well if you could do one-way, and closed/invisible Warp Points would be very SF, and if you could get them to work it would be cool...
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Old January 5th, 2007, 03:38 PM
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Default Re: Bugs ?

You will have to flesh that idea out for me a little more. One way wp aren't in StarFire and closed wp won't work unless the path finding hard code can be changed to only use wp it has actually seen. Once that is fixed it is just a matter of figuring a way to make closed wp hidden but still visible once used. Hum, that will be a challenge I can't see a way around right now. I am thinking that will only be possible if a new ability is built into the program. An ability which would allow modders to flip the visibility of things off and on by using a trigger event.

Anyway I have not herd from you or Derek for bugs. However, I wanted to warn you both that the TC uses reproduction rates more on par with reality. As opposed to the rates stock SE5 uses; which is closer to bunnies on Spanish fly. So if you notice those colony ships are draining your home planet dry guess what? They are; slow down. This is an Epic TC.
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Old January 5th, 2007, 05:33 PM
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Default Re: Bugs ?

I havent had much time recently...I'm also hoping Devnull will put out a new editor that works with current SEV patch. I ran it to look at some of the data files for SFTC and Standard SEV, and it actually said there were some errors on some of the entries for formulas and what not...which I dont know if that is right or not...I guess it will come up a bugs while playing...
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Old January 5th, 2007, 10:52 PM

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Default Re: Bugs ?

Do you have a pre-made map or is it a random generated one? Because One way warps were pretty rare, not to mention hard to find. You could add them in and make them invisible to regular sensors so that you wouldn't find them until later in the game once you get the right tech. And the further along the path the less the component costs and room it takes. Eventually you would just need the component on every ship, so the final version of the component would cost very little and take up no space at all but be limited to one per ship. As for losing your whole fleet, that would just be a part of the game, after all, you wouldn't lose it (unless you stumble into a enemy sector) but would still have control of it, and could even start to colonize the hidden sectors. Of course you wouldn't be able to send reinforcements back to your original sectors (until you find another wp back)but then, these sectors are just starting out and wouldn't have a major industrial base yet and you shouldn't be sending your biggest fleet through a wp that you don't know whats on the other side. I seem to recall a mod for SEIV that had nebulas all around the edge of the map of the sector that obscured the views (plus you can't just look to find it) and you had to explore the entire edge of the map to find the sectors. I had a idea of once a B5, ST, BSG and other mods come out to make a map basically dividing the map into sectors, each sector is like a map on its own. Think of 4 quadrants, Alpha Quadrant has all the ST races, Beta Q has B5, Gamma has BSG and so on. Now in certain sectors there would be a wp to a middle sector, sorta like a neutral zone, with nothing in (except maybe a black hole) So once you take over your entire quadrant, you still have to fight all the other mods. Of course this was and still is all just a idea and hypothetical but I would think the closed wp could be done.
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