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January 4th, 2007, 07:13 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
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Thanked 9 Times in 1 Post
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Need for Password Changing
It is generally impossible to run a long-term game with a lot of players without losing a few of them to wandering off.
It would really be great if the master password could be used to change the players' passwords so a new player can be substituted. Right now the master password can be used to play the turn (only OK if the host is going to do the subbing) or to set to AI (which is really inferior).
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January 4th, 2007, 11:56 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Need for Password Changing
Been brought up a couple of times. Worth saying again, tho the devs have a tendency to ignore MP-concerns in favor of SP-concerns so....
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January 5th, 2007, 12:36 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Need for Password Changing
Heehee. I always thought it was the other way around. Its taken three versions to get SP concerns addressed.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 5th, 2007, 03:50 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Need for Password Changing
Quote:
Gandalf Parker said:
Heehee. I always thought it was the other way around. Its taken three versions to get SP concerns addressed.
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There's still several SP problems... such as:
AI opponents sending their pretenders into the death match arena which is a very very bad decision.
Map edit commands such as #startspell are broken where it only works for the first turn of the game.
AI opponents are not aware of what items do... thus AI will give a water bracelet to a mage without water magic or a horror marking item to its pretender... and so on.
AI opponents are unaware of supplies and will still starve its armies causing low morale and disease. At least supplies were increased so the issue is not as bad as within DOM_2.
AI opponents lack the ability to effectively use sacred units for a bless strategy when attacking.
AI opponents do not gather any information from scouts moving thru enemy territory... making them a useless unit/expense for AI opponents.
I'm sure there's more, but there's many UNaddressed existing SP concerns.
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There can be only one.
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January 5th, 2007, 04:12 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Need for Password Changing
Quote:
Ironhawk said:
Been brought up a couple of times. Worth saying again, tho the devs have a tendency to ignore MP-concerns in favor of SP-concerns so....
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Obviously wrong; the devs are more interested in MP than SP, but most importantly, they're not interested in doing UI improvements. As the lacking functionality doesn't make the game unplayable (it's merely an annoyance), I'd say it's likely to have a veeeeeeery low priority on their list.
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January 5th, 2007, 05:39 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Need for Password Changing
Uhh, actually no. They are more interested in SP than MP. The entire beta process highlighted this fact. And as if that wasnt enough they've actually said in interviews that they concentrate more on SP than MP.
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January 5th, 2007, 06:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Need for Password Changing
I think that was more "this time". It made up for ignoring it on the previous 2 versions. But I dont get the impression that either dev is much of an SP player. With Dom3 they even included a couple of SPers in the beta group.
Most of the "you dont care about MPers" (or anyone else for that matter) seems to be more of "you dont agree with me" stuff.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 5th, 2007, 06:37 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
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Re: Need for Password Changing
Hey, stop hijacking this thread with the "Devs only care about SP/MP" stuff. I'll report you all to a Dev
But seriously, this is about the password situation which I agree with completely. This is more than just an annoyance, it causes a drastic slowdown in turn hosting when players lose interest in the game and wander away.
The game host ought to be able to change player passwords using the master password.
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January 5th, 2007, 08:33 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Need for Password Changing
Quote:
Kydorias said:
Hey, stop hijacking this thread with the "Devs only care about SP/MP" stuff. I'll report you all to a Dev
But seriously, this is about the password situation which I agree with completely. This is more than just an annoyance, it causes a drastic slowdown in turn hosting when players lose interest in the game and wander away.
The game host ought to be able to change player passwords using the master password.
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Well said. Apologies for side-tracking this thread. The password issue is definitely major and worthy of dev attention.
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January 5th, 2007, 09:13 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: Need for Password Changing
sorry to remain off topic, it would make sense for the ai to have a more intelligent strategy when set to the top two difficulties.
imagine an AI running a bless strat with all those extra points. so cool.
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