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January 6th, 2007, 12:29 AM
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Sergeant
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Join Date: Jun 2004
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Re: Bugs ?
Wasn't there a WP opens and closes feature in SEIV that could potentially mimick it?
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January 6th, 2007, 02:18 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Bugs ?
SFTC=StarFireTotalConversion
As for the editor and the formulas, the only way for that to get better I guess is to provide the formulas that do work to Devnull and maybe he can somehow put them in...Of course I'm no programmer, so I don't know what is really involved in the error checking. It just would be nice if we had a tool that confirmed if it was a good or bad formula...some of them can be a bit complex...
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January 6th, 2007, 02:29 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Bugs ?
Quote:
Spectarofdeath said:
Wasn't there a WP opens and closes feature in SEIV that could potentially mimick it?
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There is; however, it is an ability for a component. Therefore if a ship mounts the component they can use it in any system wherever they are at the time. Closed wp are like the current wp in SE5 except they are only visible from one side. The other side is not visible but in all other ways is a normal wp. Now that I think of it mimicking a SF closed wp is no more difficult than changing the wp pic to no pic at all. Pic or no pic the path finding code doesn't care.
Quote:
Kana said:
As for the editor and the formulas, the only way for that to get better I guess is to provide the formulas that do work to Devnull and maybe he can somehow put them in...
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If he asks I will be more than happy to give him a copy. The only reason I am keeping the SFTC (I really like that) as a closed Beta is because I know there are problems and I have to wait for Aaron to patch SE5 first. Also as I mentioned in the PM there are experimental components that I am not sure SE5 will implement the way I want. Theoretically it should, but fact is; sometimes theory doesn't hold true. 
__________________
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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January 6th, 2007, 03:01 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Bugs ?
And I think I know which ones those are...I was wondering if they would work myself...currently I'm betting no, but I am hopeful...
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January 6th, 2007, 03:19 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Bugs ?
You and me both; knock on wood! 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 6th, 2007, 04:55 AM
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Sergeant
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Join Date: Jun 2004
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Re: Bugs ?
So in other words the AI would see the wp but a human player wouldn't know unless he was actually on top of it? That really sucks that MM didn't at least add that ability into the game, it adds a brand new dimension to the game.
Is it possible to make a event where you open a WP and at the end of the turn it closes itself somehow? You could make the WP opener EXTREMLY expensive and so big that it takes a battleship to hold it and thats all the ship can hold. And I know this would unbalance the mod, I'm just asking if it's possible to do this (and the reason I want the event to close it is so when the AI if it gets that far doesn't need to worry about closing the WP's behind them).
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January 6th, 2007, 12:37 PM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Bugs ?
Hey, P_E, sorry I haven't gotten back to you yet; something came up at work that I have been required to take care of. I have delved a little into the beta, however, and mostly what I have seen has been minor grammatical errors, for exaple, in the descriptions of the gov't's, there are a number of sports that you used "form" when it should have been "from"
Beyond that, the picture for the Sprint mode missile looks like a gun, and is titled "Basic Gun", but it is described as a missile. In combat it appears to operate like a DUC. Did you mean for this to be that way?
Dave
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