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December 4th, 2001, 06:13 PM
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Corporal
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Re: what are the advantages of TCP/IP
quote: Originally posted by Richard:
To be honest I think TCP/IP is more a draw for folks who don't have SE:IV now because of that feature. Myself, and most turn based folks I know, really don't have the time to sit back and wait for turns to process in a live game.
I wonder if TCP/IP support will be stable enough to leave the client/host running for days(assuming you have a DSL or cable connection). If one can play like that, it's pretty much the same as PBW but with less hassle. You come to your computer, you see a new turn, you submit your orders -- the rest is taken care of by the game. No manual uploads/downloads. If the TCP/IP support can do that for me, I'll be quite happy about it 
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December 4th, 2001, 06:32 PM
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Re: what are the advantages of TCP/IP
I might be able to play a TCP/IP game every so often, but for the most part I'll be sticking with PBW. I don't think adding TCP/IP will cut into the number of people using PBW, though I suppose time will tell on that.
Eric/LL
PBW UI Guy
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December 4th, 2001, 07:27 PM
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Brigadier General
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Re: what are the advantages of TCP/IP
Huh, you know, you can actually save a TCP/IP game.
quote: Originally posted by Aub:
I wonder if TCP/IP support will be stable enough to leave the client/host running for days(assuming you have a DSL or cable connection). If one can play like that, it's pretty much the same as PBW but with less hassle. You come to your computer, you see a new turn, you submit your orders -- the rest is taken care of by the game. No manual uploads/downloads. If the TCP/IP support can do that for me, I'll be quite happy about it
[ 04 December 2001: Message edited by: [K126]Mephisto ]
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December 4th, 2001, 07:48 PM
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Sergeant
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Re: what are the advantages of TCP/IP
Will the new TCP/IP allow for tactical combat against human players, then? That would be sweet.
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December 4th, 2001, 09:02 PM
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National Security Advisor
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Re: what are the advantages of TCP/IP
quote: Originally posted by Kimball:
Will the new TCP/IP allow for tactical combat against human players, then? That would be sweet.
As of the current beta Version, no.
No idea if he plans to change that. That would require some extensive rewrite of the code methinks. Currently TCP/IP is simultaneous tun based, but the game automagically handles the sending and receiving of game and player files, with a chat function thrown in for good measure. So anything you can't do in a sim turn game, you can't do in TCP/IP, ie. tactical combat.
Geoschmo
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December 5th, 2001, 02:25 AM
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Re: what are the advantages of TCP/IP
Most of the older threads about TCP/IP broke down into two camps:
"We want TCP/IP!"
vs.
"Why would anyone want to play SE IV that way?"
I don't expect to see any significant drop in the number of PBW players.
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December 5th, 2001, 01:36 PM
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Corporal
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Re: what are the advantages of TCP/IP
For most of us would love to paly TCP/IP when we can but since we usually can't PbW is what to do.
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We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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December 5th, 2001, 01:36 PM
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Corporal
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Re: what are the advantages of TCP/IP
For most of us would love to paly TCP/IP when we can but since we usually can't PbW is what we will usually do.
__________________
Grand Admiral Dravis
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We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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December 5th, 2001, 03:03 PM
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Re: what are the advantages of TCP/IP
Will the new TCP/IP allow for turn based based games or just simultaneaous? Either way, it sounds like this will make it a lot easier to play.
Also, does this allow games to be played directly over the internet, then, I assume?
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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December 5th, 2001, 03:11 PM
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National Security Advisor
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Re: what are the advantages of TCP/IP
quote: Originally posted by Kimball:
Will the new TCP/IP allow for turn based based games or just simultaneaous? Either way, it sounds like this will make it a lot easier to play.
Also, does this allow games to be played directly over the internet, then, I assume?
Read my post below responding to your original question.
Geoschmo
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Who I'll be tomorrow is anybody's guess
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