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December 6th, 2001, 08:39 PM
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Re: what are the advantages of TCP/IP
It would be like a hotseat game on different machines...and would take lots and lots of time - kind of defeating the purpose of tcp/ip unless you have lots of hours sitting in front of the computer and don't mind waiting...
Imagine how long it would take in a ten player game? Each person's turn Lasting 10-15 minutes? You'd be sitting around doing nothing for almost two hours between turns...
Tatical Combat with tcp/ip sounds cool and would be fun, but it's just not very pratical in a game like Space Empires IV...
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December 6th, 2001, 09:01 PM
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Shrapnel Fanatic
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Re: what are the advantages of TCP/IP
quote: Tatical Combat with tcp/ip sounds cool and would be fun, but it's just not very pratical in a game like Space Empires IV...
Why couldn't you do tactical combat in a simultaneous game? No long waits for your turn, and the tactical combat together. You could maybe set it up so that other players who can see the sector (those with spysats, vehicles or allies in system) would be able to watch the Combat, as it happens, even though they are not physically involved.
Also, you might be able to have multiple tactical combats running in parallel, as long as the outcome of one won't affect the other.
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December 6th, 2001, 09:24 PM
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Re: what are the advantages of TCP/IP
Mr SJ,
What would happen say, if you're already in a tatical combat and someone else decides to attack you in another system? What would happen then?
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December 6th, 2001, 09:39 PM
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Re: what are the advantages of TCP/IP
Good point Kwok. But even beyond that SJ, we aren't saying you couldn't do it. Just that it wouldn't be very practical. It wouldn't be very fast and that's what TCP/IP is supposed to be about.
But if you don't care about the speed and the tactical combat is your reason for wanting TCP/IP, then I can see your point. I just haven't heard any indication from Aaron that it's even being considered. Although I am by no means in close contact with Aaron so the fact that I haven't heard it means nothing.
Geo
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December 11th, 2001, 07:42 PM
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Re: what are the advantages of TCP/IP
TCPIP is not about speed it is about connectivity.
Sim game with tatical combat would be perfect.
Options like Set turn lenght and Last person to complete turn nag. You could have a clock counting down on the screen to let you know how much time you have left to complete your orders. Ships move out and combat occurs on what day the combatants meet.
When combat is about to start you are given the option of computer resolve, surrender or tatical combat. All combat between each empire is queed up and completed. If their is more than one battle between completed different empires say a-b and c-d then the two battles take place at the same computer time.This contines until the end of the month. Empires E and F have no combat so they can work on their turn or chat etc...
That would be a tcpip game. You do not play SEIV for a quick game.
So the ablility to save the game and carry it on at a later date would be very important.
P.S. Could this forum look into adding a spell check ???
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December 11th, 2001, 08:22 PM
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Re: what are the advantages of TCP/IP
quote: Originally posted by tesco samoa:
tatical ... lenght ... tatical ... queed ... their ... completed ... contines ... ablility
P.S. Could this forum look into adding a spell check ???
Sure, happy to help!
tactical ... length ... tactical ... queued ... there (wrong word) ... completely (wrong word?) ... continues ... ability 
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December 11th, 2001, 09:07 PM
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Re: what are the advantages of TCP/IP
"What would happen say, if you're already in a tatical combat and someone else decides to attack you in another system? What would happen then?"
Then it waits. In sequentual, this isn't even an issue.
In sim-move, it could be, but given the option to go strategic (and an option to go strategic only if the other player selects the same) should help for things like unarmed colony ship warping into a close-in WP defense, to speed it up a bit.
Phoenix-D
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