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  #1  
Old January 13th, 2007, 04:24 AM
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Default Re: Mod idea: Reborn Iron Faith

On that note, what if the Penitent had a more powerful national summon they propagated? Background-wise, the Penitant who lived and died in their armor, would be welded into it when they no longer could fight. When they died, their spirits would remain locked in the armor, forever serving as undead models of purity, chastity, and self-denial. They'd look like black steel armor with pure light flooding from the seams-kind of sort of maybe a little like the Hellspawn Slayer "The Disciple" from the Spawn series.
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  #2  
Old January 13th, 2007, 05:44 AM
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Default Re: Mod idea: Reborn Iron Faith

There are some pretty neat ideas bouncing around in here. Nerfix, you can probably pull this off without creating or changing any graphics. Simply borrow from other appropriate indie units that we don't see very often (the Iron Order mages as Endo suggests among them). I'd love to see this brought to fruition. Great concept!
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Old January 13th, 2007, 09:11 AM
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Default Re: Mod idea: Reborn Iron Faith

Quote:
HoneyBadger said:
On that note, what if the Penitent had a more powerful national summon they propagated? Background-wise, the Penitant who lived and died in their armor, would be welded into it when they no longer could fight. When they died, their spirits would remain locked in the armor, forever serving as undead models of purity, chastity, and self-denial. They'd look like black steel armor with pure light flooding from the seams-kind of sort of maybe a little like the Hellspawn Slayer "The Disciple" from the Spawn series.
That's quite cool, although reanimated armour might be more of a Black Forest type thing. Because that theme should be reworked as well.
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Old January 13th, 2007, 07:19 PM
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Default Re: Mod idea: Reborn Iron Faith

Thanks Sandman, I'm glad you like the idea.

I was thinking though that the game could use more holy-as opposed to unholy-sacred undead units, and that it would be nice if a human nation generated some, especially Ulm.

I'm drawing from ideas like King Arthur guarding over England or the scene in Bedknobs-and-broomsticks when all the armor comes alive. We already have lots and lots of evil undead in the game, enough to make you think the Dom 3 Afterlife must be a depressing place-and more noble guardian undead (atleast more in the more "western flavored" nations) would be a nice counterweight.
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Old February 13th, 2007, 12:53 AM

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Default Re: Mod idea: Reborn Iron Faith

I like the concept of this one - much like the marignon reborn nation it just tweaks a few crucial events and you get to switch a nation you're very familiar with for a fresher one. Mentioning the alternate history (such as the guardians being saved by a miracle rather than becoming undead during the civil war) is a nice treat for people who have played some LA ulm. Hope you get this one made (it's very doable in scope).
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Old February 28th, 2007, 09:54 AM

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Default Re: Mod idea: Reborn Iron Faith

If Nerfix is too busy to make this I can do it. It shouldn't take much work, after all.

What do you guys think?
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Old February 28th, 2007, 12:11 PM
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Default Re: Mod idea: Reborn Iron Faith

Go for it. One small suggestion I have is to split Black Forest and Iron Faith into two different nations, a la Vanhiem and Helheim. The same for Marignon.
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Old February 28th, 2007, 01:13 PM

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Default Re: Mod idea: Reborn Iron Faith

Hmm. Well I used to think new nations are always better than replacement nations, but since marignon reborn I'm not so sure.

I suppose it couldn't hurt to have it as a new nation, but in terms of the 'storyline' it doesn't make much sense. After all with Reborn Iron Faith the malediction is prevented/replaced by a miracle and the civil war is ended with the country following

On the other hand,.. if the #clear command doesn't get rid of national spells then I'd rather have this new Ulm use the ID number of MA Ulm, which will mean there would be no replacing (unless I simply made the mod remove LA Ulm as well).

We'll see. It's truer to Nerfix's idea as a replacement though.

Ok, so here's the unit lineup. The nation focuses on priests waaay more than magic and features lots and lots of hammers. Black steel is in greater supply than in vanilla LA Ulm, but less than MA Ulm. I might go nuts and give them some new holy spells. Obviously sort of a bless nation.

Domspawned Units.

Penitent - New unit, but basically a flagellant. Domspawned by all Ulm Reborn priest units. Sacred.

Recruitable Units.

Infantry of Ulm - from MA Ulm. Chainmail, tower, hammer
Crossbow - From MA Ulm, but might have a crossbow instead of an arbalest
Pikeneer - From MA Ulm. Again, the chainmail not the Black Steel version.
Black Zweihander - Basically same as LA Ulm Zwei, but with armour upgraded to full plate of ulm.
Anchorite - This one is strange. They are animated suits of blacksteel armour in which madmen, heretics and criminals are placed. The armour fights with a maul until it is struck hard (high prot, lowish hp) at which point the occupant tumbles out fully converted to the new faith. So when they die you get a Penitent.
Black Templar - from LA Ulm, cap only sacred knights.
Neugeboren (reborn) Guard - Guardians reborn into the new faith when they were saved from starving by the Aufklarung (enlightenment). New sprite - look like white/silver armoured MA Ulm Guardians. Sacred. Cap only.

Commanders
Captain of Ulm - from MA Ulm, chainmail and hammer.
Hochmeister - from LA Ulm
Grand Hochmeister - A hochmeister with H2.
Neugeboren (reborn) Lord - The reborn guard's version of the MA Ulm Guardian Lord. H1 at least.
Black Acolyte - From LA Ulm
Black Priest - From LA Ulm
Black High Priest - New unit. H3 E2-3 (maybe death magic?) Important for flavour. Maybe needs a snappier name/gimmick.

For the heroes I'll probably take the LA Ulm ones and basically reverse them into good guys who were converted by the Aufklärung (enlightenment) which replaced the malediction.

What do we think? It's a relatively laidback project for me (like vaettihiem), but is there enough new content and whatnot?
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