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January 13th, 2007, 05:44 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Twiceborn bug
Quote:
Olive said:
Are you sure the twiceborn spell teleports your mage home ? I'm afraid your Wight drown the same way he did as an Harab Elder.
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Twiceborn does make the mage "rebirth" on its home province, I saw it already. Anyway if the wight drowned I should have been informed by a *second* message...
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January 13th, 2007, 06:00 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Twiceborn bug
Correct drowning will not work for twiceborn... I always keep one independent land province for the purpose of twiceborn .
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January 13th, 2007, 06:46 PM
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Corporal
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Join Date: Oct 2006
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Re: Twiceborn bug
Do we know if that's intentional or some sort of bug?
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January 13th, 2007, 07:22 PM
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General
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Re: Twiceborn bug
Quote:
LeSquide said:
Do we know if that's intentional or some sort of bug?
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No official response from the developers, but it's probably a bug since drowning with twiceborn in friendly dominion did provide the wight mage at your capital within Dominion_2.
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January 14th, 2007, 10:18 PM
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Private
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Join Date: Dec 2006
Location: Seattle, US
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Re: Twiceborn bug
Has anyone figured out a good way to get your wight mage without a heap of afflictions? I had a pretty funny experience where my newly born wight mage had lost his head and both arms! It was pretty damned funny, but he didn't make for much of a mage...
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January 14th, 2007, 10:43 PM
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Corporal
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Re: Twiceborn bug
Cast regeneration then charge into combat.
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January 15th, 2007, 12:51 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Twiceborn bug
For example, If he is not cold resistant (or you can make him non-cold-resistant) he can just put him besides somebody with cold aura (or who can cast breath of winter) and command casting spells. Eventually he'll die from hypothermia and that doesn't cause any afflictions as far as I know. In the next life (twiceborn'd) he will learn from past experiences and will get cold resistance 
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January 15th, 2007, 09:49 AM
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Colonel
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Join Date: Apr 2002
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Re: Twiceborn bug
Quote:
Zarkon said:
Has anyone figured out a good way to get your wight mage without a heap of afflictions? I had a pretty funny experience where my newly born wight mage had lost his head and both arms! It was pretty damned funny, but he didn't make for much of a mage...
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My idea (to have it drown) was very good for that, a pity that it's buggy... 
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January 15th, 2007, 12:22 PM
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Private
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Re: Twiceborn bug
I've run into a strange sort of variant on this bug. I'm playing MA Ermor and when I killed my mage, he didn't revive at all. I got a message about "such and such's skill in death magic has increased" but no sign of the wight mage. Same thing happened when I cast ritual of rebirth on a dead champion. I already tried quitting and reloading the turn with no results. Is there a workaround to this glitch?
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