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				January 13th, 2007, 07:19 PM
			
			
			
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				 Re: Mod idea: Reborn Iron Faith 
 Thanks Sandman, I'm glad you like the idea. 
 I was thinking though that the game could use more holy-as opposed to unholy-sacred undead units, and that it would be nice if a human nation generated some, especially Ulm.
 
 I'm drawing from ideas like King Arthur guarding over England or the scene in Bedknobs-and-broomsticks when all the armor comes alive. We already have lots and lots of evil undead in the game, enough to make you think the Dom 3 Afterlife must be a depressing place-and more noble guardian undead (atleast more in the more "western flavored" nations) would be a nice counterweight.
 
				__________________You've sailed off the edge of the map--here there be badgers!
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				February 13th, 2007, 12:53 AM
			
			
			
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				 Re: Mod idea: Reborn Iron Faith 
 I like the concept of this one - much like the marignon reborn nation it just tweaks a few crucial events and you get to switch a nation you're very familiar with for a fresher one. Mentioning the alternate history (such as the guardians being saved by a miracle rather than becoming undead during the civil war) is a nice treat for people who have played some LA ulm. Hope you get this one made (it's very doable in scope). |  
	
		
	
	
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				February 28th, 2007, 09:54 AM
			
			
			
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				 Re: Mod idea: Reborn Iron Faith 
 If Nerfix is too busy to make this I can do it. It shouldn't take much work, after all.
 What do you guys think?
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				February 28th, 2007, 12:11 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Mod idea: Reborn Iron Faith 
 Go for it. One small suggestion I have is to split Black Forest and Iron Faith into two different nations, a la Vanhiem and Helheim. The same for Marignon. |  
	
		
	
	
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				February 28th, 2007, 01:13 PM
			
			
			
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				 Re: Mod idea: Reborn Iron Faith 
 Hmm. Well I used to think new nations are always better than replacement nations, but since marignon reborn I'm not so sure.
 I suppose it couldn't hurt to have it as a new nation, but in terms of the 'storyline' it doesn't make much sense. After all with Reborn Iron Faith the malediction is prevented/replaced by a miracle and the civil war is ended with the country following
 
 On the other hand,.. if the #clear command doesn't get rid of national spells then I'd rather have this new Ulm use the ID number of MA Ulm, which will mean there would be no replacing (unless I simply made the mod remove LA Ulm as well).
 
 We'll see. It's truer to Nerfix's idea as a replacement though.
 
 Ok, so here's the unit lineup. The nation focuses on priests waaay more than magic and features lots and lots of hammers. Black steel is in greater supply than in vanilla LA Ulm, but less than MA Ulm. I might go nuts and give them some new holy spells. Obviously sort of a bless nation.
 
 Domspawned Units.
 
 Penitent - New unit, but basically a flagellant. Domspawned by all Ulm Reborn priest units. Sacred.
 
 Recruitable Units.
 
 Infantry of Ulm - from MA Ulm. Chainmail, tower, hammer
 Crossbow - From MA Ulm, but might have a crossbow instead of an arbalest
 Pikeneer - From MA Ulm. Again, the chainmail not the Black Steel version.
 Black Zweihander - Basically same as LA Ulm Zwei, but with armour upgraded to full plate of ulm.
 Anchorite - This one is strange. They are animated suits of blacksteel armour in which madmen, heretics and criminals are placed. The armour fights with a maul until it is struck hard (high prot, lowish hp) at which point the occupant tumbles out fully converted to the new faith. So when they die you get a Penitent.
 Black Templar - from LA Ulm, cap only sacred knights.
 Neugeboren (reborn) Guard - Guardians reborn into the new faith when they were saved from starving by the Aufklarung (enlightenment). New sprite - look like white/silver armoured MA Ulm Guardians. Sacred. Cap only.
 
 Commanders
 Captain of Ulm - from MA Ulm, chainmail and hammer.
 Hochmeister - from LA Ulm
 Grand Hochmeister - A hochmeister with H2.
 Neugeboren (reborn) Lord - The reborn guard's version of the MA Ulm Guardian Lord. H1 at least.
 Black Acolyte - From LA Ulm
 Black Priest - From LA Ulm
 Black High Priest - New unit. H3 E2-3 (maybe death magic?) Important for flavour. Maybe needs a snappier name/gimmick.
 
 For the heroes I'll probably take the LA Ulm ones and basically reverse them into good guys who were converted by the Aufklärung (enlightenment) which replaced the malediction.
 
 What do we think? It's a relatively laidback project for me (like vaettihiem), but is there enough new content and whatnot?
 
			
			
			
			
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				February 28th, 2007, 06:21 PM
			
			
			
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				 Re: Mod idea: Reborn Iron Faith 
 
	Quote: 
	
		| Sombre said: Black High Priest - New unit. H3 E2-3 (maybe death magic?) Important for flavour. Maybe needs a snappier name/gimmick.
 
 |  Black Bishop?  Black Cardinal?
 
...
 
Yeah, I love this idea. Standard LA Ulm doesn't have much appeal for me. On the other hand, reborn Iron Faith Ulm looks terrific.   |  
	
		
	
	
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				March 1st, 2007, 03:39 AM
			
			
			
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				 Re: Mod idea: Reborn Iron Faith 
 As promised the neugeboren guard have lovely* new sprites. The sprite of the commander, Neugeboren Lord, is attached. And yes, they will have attack sprites as well, made from scratch (I can't be bothered to extract attack sprites from the game - too complex).
 I've basically finished making all the basic units. I just have to rewrite some descriptions, add in the black high priest/cardinal/bishop/demigogue and do countless other balancey stat changing type things.
 
 Oh and the heroes. Those are going to take longer than anything else, so don't expect them in the first version.
 
 If you have any other suggestions on what Ulm Reborn should have, now is the time to make 'em. Comments on the new sprite also appreciated.
 
 *- I guess that's up to you to judge.
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