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  #1  
Old January 18th, 2007, 02:25 PM
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Default Resource Changes

Here is a capture of the change over to the MC system. Ok I know it isn't greatest but at least you can read the letters. I think they are a wee bit to large.
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Old January 18th, 2007, 02:56 PM
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Default Next Patch to SFTC

I didn't have plans to post what is on the next patch until I had it ready to go. However, considering the recent discussion over Retro-Construction I decided to post this:

2. Added -- Components may now be sorted by clicking “Filter Comps” in the “Create Design” Window. Options for sorting are “All Components”, “HT 1”, “HT 2”, so forth up to “HT 16”, and “Required” as in components that are required on most but not all designs.

That will make the design portion of normal and retro-construction much easier.
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Old January 18th, 2007, 04:09 PM
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Default Re: Next Patch to SFTC

I will need suggestions as to how many people would work in the following facilities:
Space Yard
Space Port
Resupply Depot
Industrial Complex
Organics Farm (I spelled Orgasmic first ; glad I caught that one)
Research Center
Forward Supply Base
University
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Old January 18th, 2007, 04:51 PM
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Default Re: Next Patch to SFTC

Organics Farm (I spelled Orgasmic first ; glad I caught that one

ya should have left it in

other then that why does se4 have up to lvl HT18 in it
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Old January 18th, 2007, 06:26 PM
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Default Re: Next Patch to SFTC

Quote:
Ironmanbc said:other then that why does se4 have up to lvl HT18 in it
I'm afraid you lost me here. SE4 has level HT18 what? The SFTC goes to level HT16 for hull sizes, industrial output, and tech area satisfaction for some components. The SFTC-Lite only goes to HT16 and that is for hull sizes and industrial output. Is that what you meant?
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Old January 18th, 2007, 08:55 PM
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Default Re: Next Patch to SFTC



I'm afraid you lost me here. SE4 has level HT18 what? The SFTC goes to level HT16 for hull sizes, industrial output, and tech area satisfaction for some components. The SFTC-Lite only goes to HT16 and that is for hull sizes and industrial output. Is that what you meant?

[/quote]
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Old January 18th, 2007, 08:57 PM
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Default Re: Next Patch to SFTC

ok then how do I do a quote

ok go easy on me i'm still learning how to do this

umm the file is the one I got off of the Post#http://seiv.pbw.cc/graphic/index.jsp and on high tech it go's to HL18 thats where I saw it

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Old January 20th, 2007, 10:58 PM

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Default Re: Next Patch to SFTC

How exactly do you install it? Do I need to put all the files into the correct folders?
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Old January 20th, 2007, 11:05 PM
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Default Re: Next Patch to SFTC

Download it into the "GameTypes" folder and extract it, next time you start SE5 you will see it as an option.
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Old January 21st, 2007, 12:48 AM

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Default Re: Next Patch to SFTC

Very nice. Awesome work. Now all we need is some different ship sets and a good working AI.

Edit: But I did notice one thing, even though datalink says only 1 per vehicle effective, you can put more on, wouldn't this negate the fact of it being able to be damaged since one could just load as many onto the ship as possible?
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