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Old January 18th, 2007, 07:34 PM
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Kana Kana is offline
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Default Re: Bugs ?

Well if you change Rads to Crew, then you will have to consider what creates crew on planets. So far I assume you mean facilities. But as it stands now planets can produce the three different resources, so you would have to change or remove the reference to Rads from all of the planet/system creation crap. Plus can the planetary 'resource percentage' boost the output of 'crew'? I mean it all sounds good in theory and on paper, but will it actually work in the end...I still think that Aaron needs to gives a bit more control on changing and implementing resources. If a modder wants one, or 10 it should be an option, and being able to change the name to whatever is appropriate would be nice as well...without having to go in and change Icons and pics and such...
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Old January 18th, 2007, 07:44 PM

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Default Re: Bugs ?

How exactly do you propose to change the resource without changing the picture? It'd be a little odd to have a radiation symbol hanging around if radioactive have been replaced by something else.
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Old January 18th, 2007, 07:59 PM
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Default Re: Bugs ?

Changing the symbol is easy.

The planetary value would involve how well the local people take to space work. Think combinations of local gravity, culture, tech utilization, etc. Universities could improve the value via education. Extraction/Recruitment centers would probably reduce the value, since they're skimming off officers.

Or if you want the resource to be more general "work", then the value would be the economic efficiency of the colony. Work storage facilities would be vacation centers and amusement parks (When not needed, people "take vacations" (filling storage), then later they "work overtime")
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Old January 18th, 2007, 08:55 PM
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Default Re: Bugs ?

Ya, what he said. I know it won't model a resource "Personnel" efficiently. And while I agree with you Kana, that it would be nice to have that level of control over a new resource we don't. So I will have to use what I... have(?). Now as SJ said I am going to change the icon from rad. I discussed this in an earlier post. I also posted a pic of the change from Minerals to "MC". Changing the pic is really no challenge at all. Now if David can get me a nice pic to use. I don't plan on this resource being "crew" it will be more abstract like crew/workers. I have no plans to implement a complex system of entertainment centers, el etc. I prefer the simple and straightforward. Universities will produce the crew/workers. Storage is arbitrary as I can't set it to zero. Likewise there is no way to control the reduction in workers (Rads) when finite resources is on. If it is really that important to have an explanation as to why the resource is decreasing than say it is apathy. Over the years people grow more apathetic to work and want the machines to do it all while they sit in front of the Smell-O-Vision. It's just a game and there are limits. Some handwavium will be introduced into the system and most players won't care about the whys after a turn or two; if they ever did in the first place. As for the resource being affected by Rad/Personnel percentage so what? You can't say every city in your state produces the same number of graduates; between state-to-state maybe; how about country-to-country? No than how about from planet-to-planet.
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