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January 20th, 2007, 11:05 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Next Patch to SFTC
Download it into the "GameTypes" folder and extract it, next time you start SE5 you will see it as an option.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 21st, 2007, 12:48 AM
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Sergeant
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Re: Next Patch to SFTC
Very nice. Awesome work. Now all we need is some different ship sets and a good working AI.
Edit: But I did notice one thing, even though datalink says only 1 per vehicle effective, you can put more on, wouldn't this negate the fact of it being able to be damaged since one could just load as many onto the ship as possible?
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January 21st, 2007, 01:03 AM
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Brigadier General
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Re: Next Patch to SFTC
Man awesome, your great. I see just what you are talking about. Adding more to the ship won't make it work any better, it just means you are giving up Armor slots to something that will only provide 1 point in damage resistance. The key word is effective.
Do me a favor please; take a look at your strategies when you create a ship. What is the default strategy listed?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 21st, 2007, 02:08 AM
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Sergeant
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Re: Next Patch to SFTC
I think you mis understand what I'm saying. Ok, the DL provides the ship the exp of the most exp ship in the fleet. Now say during the battle this component is destroyed. However, since the player put 2 or 3 on his ship, it would just switch to a different dl so the ship would still provide the exp bonus would it not? In order to neutralize the dl one would have to make sure all the dl destroyed. I'm not sure if this is how you meant to make it or not, (if it is just let me know) but as I recall in the novels ships only had one dl and the loss of it made the ships and the fleet alot less effective.
Edit: Default Strat is optimal firing range.
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January 21st, 2007, 02:32 AM
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Brigadier General
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Re: Next Patch to SFTC
Yes you are right on the money, I could restrict them to one per ship with some recoding, or whatever you want to call the modding part. I did understand and I am still tracking with you. Now what I did instead was to restrict it to the armor slots of a ship. I decided to do it this way because a single hit from a weapon doing 10 points of damage would knock out 10 DataLinks (code for them is Z). So you would need to put at least 11 Z in a ship minimum just to survive the first hit and keep the benifit it provides. So that is at least 10 slots (1 slot for a single Z) out of those 11 that you could have spent on armor. And a single slot of armor could have absorbed all that damage. Also when SE5 applies damage it is more likely to apply it to the largest tonnage space taken component. Placing those 11 Z equals 0 tonnage space taken. With that the Z should be one of the last items hit. And given that info you will see multiple occurrences still won't help. Add as many as you want they aren't likely to be hit till the real armor is gone and when they are hit one shot is generally enough to destroy all of them. This changes when you develop the next version of Z.
How about that strategy; what does it say?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 21st, 2007, 02:42 AM
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Brigadier General
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Join Date: Nov 2001
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Re: Next Patch to SFTC
instead of editing the last post I wanted to place a new one and make sure you notice it. You will need to start a new game after downloading and placing the file attached here in the SFTC root directory. Answer yes when asked if you want to over right. The Stock strategies are overriding the SFTC strategies and this should fix the problem.
in regards to the next generation of Z, the ones that don't go into Armor slots you still have a valid point. In this case what you are doing is giving up valuable internal slots to multiple copies of a component. Those same slots could be used for weapons and so forth. I value your opinion and would like you to tell me what you would like to see done. #1 leave the component the way it is now? #2 Restrict the component to only one per ship? This will be your personal call and I will implement what you think is best.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 21st, 2007, 03:53 AM
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Sergeant
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Re: Next Patch to SFTC
Ok, I'll get this installed right away. As far as the new Z,I bow to your infinite wisdom. It's your mod, you should do what you think is right. But since you did ask for my opinion, I would say restrict it to one per ship.
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