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  #1  
Old January 24th, 2007, 12:05 AM
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Ballbarian Ballbarian is offline
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Default Re: design just ONE province

This is great!
Sandman, I took the liberty of adding yours to the library here:
http://www.dom3minions.com/~semirand/

Gandalf, I already hijacked yours from another thread and they are already included with the program files.
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  #2  
Old January 24th, 2007, 07:30 AM
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Default Re: design just ONE province

Yes, some more provinces for my project ! ^_^

@Ballbarian : maybe we should exchange and combine our special provinces list ?
My list is available at http://dominions.realites.org/?actio...cial_provinces (If you want I could make a perl script that extract my list to whatever format your program use)
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  #3  
Old January 24th, 2007, 09:13 AM
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Default Re: design just ONE province

Couple of errors in those ready-made provinces:

#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf"

#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master).

Edi
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Old January 24th, 2007, 09:47 AM
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Default Re: design just ONE province

Thanks Edi, I will fix them once I'm back home.
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  #5  
Old January 24th, 2007, 09:51 AM
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Default Re: design just ONE province

Certainly Jack, feel free to use any that I have collected/created. (I can't speak for Edi's Faerun provinces that I used.) Nice program btw.

Edi, Thanks for the heads up.
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  #6  
Old January 24th, 2007, 10:59 AM
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Default Re: design just ONE province

One more helpful tip: If you need the numbers of items in a hurry, you can get them the same way you do the unit numbers. In a game where you've maxed out construction research and have mages that can forge most stuff, look up a mage that can forge what you want, select forge orders, take a look at the item in question and hit Shift-I, it'll give you the item number.

Edi
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Old January 24th, 2007, 12:03 PM

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Default Re: design just ONE province

In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that?

Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?
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Old January 24th, 2007, 12:15 PM
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Default Re: design just ONE province

Quote:
llamabeast said:
In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that?
Its diffrent for the different programs but the map commands they are using are
#commander
#bodyguards
#units

So putting
#commander "Legionnaire"
#bodyguards 5 "Gladiator"
#units 20 "archer"
#units 30 "militia"
#units 10 "knights"
would create a nice little group to bolster the defences of a province. It can also be done using the numeric ID instead of the name of the unit.

Quote:
Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?
Yes and Yes. Magic sites can also add to what can be recruited.

There is a variety of lists here that can be handy for this.
http://www.dom3minions.com/docs/
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  #9  
Old January 24th, 2007, 12:32 PM
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Default Re: design just ONE province

Quote:
llamabeast said:
In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that?

Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?
In addition to that, the defenders of a province depend on whether the #land or #setland command is used to place the troops there.

#land kills everything in the province and only those units that have been specified will appear there.

#setland does not kill the indies and others and any troops specified will be in addition to the native defenders.

The list of poptypes is available behind Gandalf's link, here. Unfortunately the list does not name each unit, but I will make those additions later.

Edi
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  #10  
Old January 24th, 2007, 05:56 PM
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Default Re: design just ONE province

Quote:
Edi said:
Couple of errors in those ready-made provinces:

#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf"

#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master).

Edi
Ok, both have now been fixed, thanks Edi.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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