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  #1  
Old January 25th, 2007, 11:13 PM
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Default Re: Ashanti

And a third...

Name: Aapep
Required terrain: desert
Commander type: Dragon Lich armed with Amulet of Luck, Amulet of Antimagic, Wraithcrown x1
Bodyguard type: Mummyx4
Unit type: 66 bone devils

Desert of Bones
Crypt in the Sand
Orychalcum Mine
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  #2  
Old January 26th, 2007, 12:07 AM
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Default Re: Ashanti

Are these sites in a mod or something? I did a quick search of my list (pulled from the exe text) and can't find them.
Great themes. I started to add them until I ran across the sites.

(OT: I really wish site modding was part of the map instead of (or in addition to) mods.)
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  #3  
Old January 26th, 2007, 01:01 AM
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Default Re: Ashanti

Nope, I came up with them as I wrote up the provinces.

I think one could safely create a mod which deals specifically with site addition. A good one of the type would be very welcome, I'm sure.

I will have to sit down and think specifically about provinces which could be added without any new sites, but right now, I'm too tired to limit myself to what's known, since I don't know every site currently in the game.
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  #4  
Old January 26th, 2007, 01:42 AM
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Default Ok, here\'s one that\'s ready to go.

Name: Thing Woods
Required terrain: forest
Commander type: Carrion Dragon armed with wraithcrown, ring of regeneration, amulet of antimagicx1
Commander type: Undead Pan armed with vine bow, medallion of vengeancex24
Bodyguard type: witchx4
Unit type: 12 darkvines
Unit type: 18 mandragoras
Unit type: 36 vine ogres
Unit type: 260 vine men

Witch's Bog
Whispering Woods
The Mammoth Forest
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  #5  
Old January 26th, 2007, 06:20 AM
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Default Re: Ok, here\'s one that\'s ready to go.

Quote:
HoneyBadger said:
Name: Thing Woods
Required terrain: forest
Commander type: Carrion Dragon armed with wraithcrown, ring of regeneration, amulet of antimagicx1
Quote:
Commander type: Treelord x3 armed with thistle mace, hydra armor, vine shield, ring of regeneration, amulet of reinvigoration, marble boots, horned helmet

Two problems here :

- treelords are unique summons. If I put all 3 of them in this province, they won't be available for summoning. Maybe make it only one treelord, so 2 are stil available ?
- treelords have only misc slots, so no weapon, no shield, no armor, no helmet, and no boots.

Or maybe you were thinkin of some other unit ? One that is of humanoid form and is not unique ? (vine king maybe)


Quote:
Bodyguard type: Undead Pan armed with vine bow, medallion of vengeancex24
No items on bodyguards.

Maybe this undead pan as a commander ?

Quote:
Bodyguard type: witchx12
From the map manual, the #bodyguards command is supposed to be limited to 5 units, si I don't know if setting more will works or not.

Has somebody here already tried that ?

Quote:
Unit type: 12 darkvines
Unit type: 18 mandragoras
Unit type: 36 vine ogres
Unit type: 260 vine men

sites: I think Forest Primeval is in the game, and it should be combined with the site that allows the recruitment of witches (or something nastier if it feels right for Thing Woods-ideally a site that allows recruitment of Vine Ogres, or better yet, Dark Vines) and a site that produces 1 death gem per turn.

If I could, I'd make it have a site that would allow a nature/death mage to enter and summon undead Pans, but since I don't think that's possible, any good Nature sites would work here, so put whatever you'd like.

Like everybody else, I'm waiting and hoping for the sites database to be complete soon. I think Edi's working on it, along with others.

Yes, it's one of the reasons why I asked for help, I don't have enough time to both code the new features and search for provinces ideas.

It means too that I need the exact magic sites names, as I don't have the time to check it.

use the list at http://www.dom3minions.com/docs/sites.txt , or just play the game and when you see an interesting site, note its name and description to create a province around it.
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  #6  
Old January 26th, 2007, 08:30 AM

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Default Re: Ok, here\'s one that\'s ready to go.

HoneyBadger's provinces seem _extremely_ tough. Presumably in general the idea is that we design provinces with a similar difficulty to the current independents, just a bit more interesting? The odd difficult-but-valuable province would be cool, but having too many of them would make for a very different game I think.
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  #7  
Old January 26th, 2007, 08:45 AM
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Default Re: Ok, here\'s one that\'s ready to go.

Quote:
llamabeast said:
HoneyBadger's provinces seem _extremely_ tough. Presumably in general the idea is that we design provinces with a similar difficulty to the current independents, just a bit more interesting? The odd difficult-but-valuable province would be cool, but having too many of them would make for a very different game I think.
As you say, having a few provinces that are really difficult to conquer, but with good rewards (such as a rare level 3/4 site), is cool.

We'll just have to make sure that the special provinces list is not overloaded with those.
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  #8  
Old January 26th, 2007, 08:30 AM
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Default Re: Ok, here\'s one that\'s ready to go.

More:

Landname : Great Linton
Required terrains : Farmland, large
Units: Various Hoburgs, small numbers of Daoine Sidhe, a handful of Wooden Constructs.
Commanders : Various Hoburg commanders and mages, a Sidhe Lord, a wide variety of low level nature items.
Sites: White Man Hill

Landname : Trinabago
Required terrains : Mountains, Forest, Coastal
Units: Mercenary Crossbows, lots of Pirates
Commanders : Pirate captains, an Inquisitor with an air shield item, a Kokythiai with a water ring.
Sites: Increased chance of water sites.
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