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January 30th, 2007, 03:32 PM
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Converting gold into citizens
The 50>500 idea would be terrible for game balance and in-game "story" consistency. I'd like a disband function to exist, but it would be obviously and seriously absurd for it to add more population than got deducted during recruitment.
Think about it: then you could spend money on recruit/disband cycles to increase population. This makes no sense whatsoever in story/world/realism terms.
I do think there should be a disband function, but it should only be a convenience for unnecessary troops, not a bonus. IMO, you should have to keep paying upkeep for the disbanded unit for another 1-3 months after the disband (retirement package!). And certainly no population gain, unless there's going to be population loss with recruiting.
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January 30th, 2007, 03:57 PM
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Re: Converting gold into citizens
yeah dude, just cause it would be cool and usefull doesn't mean its balanced. It would be nice if every nation had their own 9-conjuration titanic SC chassis - like the seraphs or mandahas... but that wouldn't be the right thing to do - it would not be something that any programmer will agree with, nor is your idea.
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January 30th, 2007, 04:43 PM
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Re: Converting gold into citizens
I would not want to see the 1=100 ratio. I can imagine huge abuses, and lots more micromanagement.
Iwould be very happy with a simple disband feature, alas it seems we will have to wait until "Dominions 4, Rise of the Thingies"
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January 30th, 2007, 04:46 PM
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Re: Disbanding army
Quote:
NTJedi said:
How come the population doesn't use food supplies within the province?
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My understanding of this is that supplies is what is left over after the population eats.
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January 30th, 2007, 10:05 PM
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Re: Converting gold into citizens
Quote:
Ewierl said:
The 50>500 idea would be terrible for game balance and in-game "story" consistency. I'd like a disband function to exist, but it would be obviously and seriously absurd for it to add more population than got deducted during recruitment.
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Game Balance?? You must be joking... no human player would buy 50 troops which even the cheapest would cost 350 gold to raise a province by 500 population. That's a terrible investment even a beginner would be wiser... and for the record currently recruiting units don't effect population.
Quote:
Ewierl said:
Think about it: then you could spend money on recruit/disband cycles to increase population. This makes no sense whatsoever in story/world/realism terms.
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Do you have ANY frickin clue how 99.9% of all games including Dominions have many many many lists of traits which make no sense whatsoever in every aspect of story/world/realism! And any player not brain dead would know it's a terrible investment to buy units to slightly increase a provinces population.
Quote:
Ewierl said:
I do think there should be a disband function, but it should only be a convenience for unnecessary troops, not a bonus. IMO, you should have to keep paying upkeep for the disbanded unit for another 1-3 months after the disband (retirement package!). And certainly no population gain, unless there's going to be population loss with recruiting.
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In case you haven't noticed there are LOTS and LOTS and LOTS of ways a population can decrease yet very very few ways a population can increase. My suggestion would provide a new MINOR way to increase population.
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January 30th, 2007, 10:08 PM
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Re: Converting gold into citizens
Quote:
Cor said:
I would not want to see the 1=100 ratio. I can imagine huge abuses, and lots more micromanagement.
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I agree... MY suggestion was a 1 per 10 ratio.
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January 30th, 2007, 10:48 PM
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Re: Converting gold into citizens
I think NT Jedi is right about the balance. The worst case is probably using a few hundred Maenads for a few thousand population for a few tens of gold per turn. At 5 Maenads/turn a Pan could be covering its maintenance cost in *only* 46 turns.
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January 31st, 2007, 12:39 AM
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Re: Converting gold into citizens
Calm down a little. It is indeed alot of micromanagement if such army-population conversion feature is to be added. Since this is not the civilization game, one unit is meant to represent one creature in Dom.
If you could work out a sensible equation for such conversion, why not make a mod? I'd download it. As for Illwinter, I will be content if they introduce a basic 'disband army' function.
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January 31st, 2007, 01:34 AM
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Re: Converting gold into citizens
Quote:
Wick said:
I think NT Jedi is right about the balance. The worst case is probably using a few hundred Maenads for a few thousand population for a few tens of gold per turn. At 5 Maenads/turn a Pan could be covering its maintenance cost in *only* 46 turns.
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What about Dreamlands freespawn?
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January 31st, 2007, 05:45 PM
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Re: Converting gold into citizens
Quote:
Taqwus said:
What about Dreamlands freespawn?
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Any units which appear from summoning or freespawn can be added to a 1 per 2 ratio instead of the 1 per 10 ratio.
Also to answer the next future question any undead should not work for any nation thus a 1 per 0(zero) ratio.
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