|
|
|
 |

February 2nd, 2007, 03:51 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: New Game: Accelerated Start [ DISCUSS ]
I like your idea Ironhawk. But I like power gaming and the settings you are suggesting are for a power game. Sadly, I have'nt commented earlier because due to evil work I cannot join any more MP's at the moment.
Why don't you try it on a small map with just 8 players? That may be fun...
|

February 2nd, 2007, 04:30 PM
|
 |
First Lieutenant
|
|
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: New Game: Accelerated Start [ DISCUSS ]
I would give it a try.
But I, of course, would rather just blitz the turns.
|

February 2nd, 2007, 05:25 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: New Game: Accelerated Start [ DISCUSS ]
Yeah thats a good idea, meglobob, maybe I will start out small. 8-10 players is probably a good size, anyway, since my thought for this game is that it would also resolve itself faster than normal. So a regular dom3 game might last 3 months or something. Whereas this one might only last 1.5.
|

February 2nd, 2007, 07:43 PM
|
Corporal
|
|
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game: Accelerated Start [ DISCUSS ]
I'm in!
|

February 2nd, 2007, 09:21 PM
|
 |
Sergeant
|
|
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game: Accelerated Start [ DISCUSS ]
I'm definitely interested. I'm a bit worried that the borders wouldn't be at all secure, but they're not really anyways.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
|

February 2nd, 2007, 11:09 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: New Game: Accelerated Start [ DISCUSS ]
How would this setup effect borders any more than a regular game?
Another question: what do you guys think about Victory Points? It seems like a logical thing to add to a game designed to move quickly. Perhaps Capital-VPs only? So that you dont need to specifically castle any VP provs?
|

February 3rd, 2007, 07:41 AM
|
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
|
|
Re: New Game: Accelerated Start [ DISCUSS ]
It would have the possibility of creating bizarre national boundaries. One can start nations somewhat evenly apart but their 8 other provinces are random no?
No clue on vp's, I defer to the majority and I would like a position in this game. I think the games you start/run are well run and enjoyable!
Rathar
P.S. I think the 10 sage and 3 turn no combat idea to be a good one. It allows empires to gain a touch of potential personality?...?
|

February 3rd, 2007, 03:52 PM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: New Game: Accelerated Start [ DISCUSS ]
I do sense a LOT of luck though being incorporated into this game. Imagine the guy who starts with 5 farmlands compared to one who started with like 5 or 6 provinces with below 3K population.
|

February 3rd, 2007, 08:46 PM
|
 |
First Lieutenant
|
|
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: New Game: Accelerated Start [ DISCUSS ]
There is always luck. I have started as ulm on farmland with 2 adjacent neighbors before (one water). I say, the more provinces per play, the better chance of having a less dramatic effect due to luck.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|