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Old February 11th, 2007, 06:12 PM
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Default Re: SE V Bugs That Are Still Present

I've got a few bugs here, couple of them extremely exploitable.

Drop Cargo Remotely does not seem to be working properly. Many times my Pop. Transports have failed to drop their population cargo.

During game creation, in the empires tab, Selecting any sort of tech points, whether 10000 or all, then editing a race saving changes, setting the tech points to a lower level, ie; none, and starting a game, the edited race keeps all of the tech levels chosen for it.(Did that make any sense?)

It is possible to build an item to near completion and make a item list of it, when you add it to other ques it keeps all previous work done to it. So it is possible to build that super expensive ship down to .1 yrs till completion, save it as an item list, then suddenly you can have huge fleets of them, as long as you have the resources to maintain them.
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