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February 14th, 2007, 05:49 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Gandalf\'s Crazy Solo Games
Quote:
jutetrea said:
Been playing the poke in the eye map, love it.
One thing I wish - mobs/pretenders were categorized. i.e. militia - mid infantry = lvl 0, cav and some specials = lvl 2, mages = lvl 3, nasty mobs = lvl 4, pretenders = lvl 5...or something similar depending on difficulty. Then have lvl 4s and 5s just be commanders, with the rest being troops. Make sense?
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I'm waiting for Edi to complete its unit DB. With it I will be able to add many more options to my randomizer, and use appropriate units depending on the province type
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Love the idea, love the randomness, love starting out with a free commander/stuff (I like it as an RPG as well, very commander concentrated - most of the fun for me). With that being said, its kind of silly when i start with a troop of horrors or a troop of melee pretenders Or face them for that matter. I spent like 2 hours just re-creating games to see some combinations, some were super weak (mages w/o magic, some were unreal (20 free horrors/gatekeepers), and some just wierd (20 baphomats - immobile).
I tried Jack's tool once, and will be testing further. Is there a way to simulate the free commander/troops on yours Jack?
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As dom3 works, if you start in a province where specific units/commanders have been added, you get them.
The "No start in edited provinces" option of my randomizer is there to prevent this to happen, in order to preserve some balance.
If you want sometimes to have additionnal units at the start of the game, just uncheck this option.
Of course if you start in a province with no units added it won't change anything, but you can also start with a mictlan Priest King and 5 Sun priest as units (perfect to start a blood economy when you start using "gift of reason" on them, it happened to me once)
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Speaking of re-creating games - is there anyway to just "re-create game" with all the same settings? Or to have a standard settings file that you can choose? For instance, I hate starting in the midst of a map and will recreate till I get near an edge (my form of cheating), but while its still only a 2 minute process to start up a new game it gets old. Any thoughts?
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You can use the official map editor, or my online map editor, to add the "nostart" attribute to provinces you don't want to start in.
It is also possible to specify a province as starting point, but my map editor doesn't has this feature yet, you have to edit the map file manually for now
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September 13th, 2007, 01:53 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Gandalf\'s Crazy Solo Games
This seemed the only appropriate thread for this. Two ideas came to me as I was nodding off to sleep. I had to up and make notes. Both of these are MAP commands (of course). Adding them to a map in order to get a very different game out of it.
The first idea is add a Wandering Monster (on a timer)
#computerplayer 79 4
#god 79 "Eater of the Dead"
This should put in an AI nation with lots of population and an Eater of the Dead which will start out in a tamed form. Once it eats enough of the populace it will break out across the map. Since its a nation in the game, every time you play the map it will be randomly located someplace.
Maybe also set scales and give it a strong dominion. Im not sure how that might affect things but it sounds like fun. Putting in a bunch of ally commands might also make it not attack AI's.
Other options for the monster might be Eater of Dreams, Eater of Gods, Hunter of Heroes but Im not sure what those are and how they operate.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 13th, 2007, 02:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Gandalf\'s Crazy Solo Games
The next idea is NOT No-Indepts maps.
I can see the advantages of no-indepts in improving the AI. It removes all of the recruitable dependents from the game, but leaves the defenders so that you do have to fight your way across the map. I must admit that on really large maps the MicroManagement can get extreme later in the game. I try to make the best use of everything available to me but I cant remember them all.
So the idea is this...
I can write another one of my stupid little basic programs which will count sequentially thru the number of provinces on a large map. On each one it can randomly decide whether to remove the ability to recruit independents there. Im thinking that I would leave about 1 out of every 10 provinces.
That way I can still get some recruitables. But they would be more precious (and memorable). Of course the AI would also get them but I figure it would still limit its ability to use funds so it should still get more national units than the vanilla game. It will also help solve the problem of the AI having too much money and building tons of castles.
Im also thinking that I should drop a +resource site in each one. Each one that gets left with recruits? Or each one that gets it removed? It would boost the AIs resources at castles which should increase the AIs recruitment of elites.
One disadvantage is that in replayability. Whenever you replay the map, the game WILL re-randomize which independents are in a province, but not where. So eventaully you will have a feel for which provinces will or wont have recruitables. It would affect decisions. Of course hopefully, like with any of my programs, I will eventually setup something on the Dom3Minions site to re-randomize the .map file for a map like this and zip it up each day.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 13th, 2007, 02:21 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Gandalf\'s Crazy Solo Games
Both ideas sound pretty nice.
Can the partial no-indy maps just be done on a percentage as via Bal's program?
ex.
Mountains 10%
Plains 10%
Indy's 20% (unsure how the program works, but possibly relate the slider to a % in the script/map command?)
Big nasty god nation could even be expanded - small principalities of 1 province with VERY limited resources derived from special sites.
Pick 10-20 themed sites (vale of horrors, troll recruiting, shadow seers, etc), call them a nation, give em a themed god and let em go. They won't get far as they'll be severely handicapped, but that's actually fine. They'll be able to respond a bit more then indy's but much less then a full fledged nation since they'll be limited on site income/mages/scales/dominion.
Obviously eater of the dead is the best choice as it has its own mini-AI, but the others might work as well.
Big question - can this be done dynamically a la randomizer without messing up available nation #'s and max nations? So I guess another questions: can you randomize nations ala provinces a la map commands?
@1 Province
province name
province name
province name
@1 nation name
nation name
nation name
nation name
@1 Nation #
77
78
79
@1 God
Eater of dead
Lord of night
Eater of Gods
etc
@1 scales
beneficial scale settings
negative scale settings
neutral scale settings
@1 paths
Rainbow
Bless 1
Bless 2
Bless 3
@3 sites
@1 Indy type
@4 starting items
@5 allies
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September 13th, 2007, 10:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Gandalf\'s Crazy Solo Games
Wow I am embarrased.
I started the SemiRandom project, and you have got it licked much better than I do.
As far as I can tell, all of what you said is very possible. But you would probably have to bounce it off of Ballbarian to be sure.
Having indys as a percentage on the mapgen part of Ballbarians program should be very easy, and probably a great idea.
The creative use of the @ code is great but it looks abit overdone. If the nation numbers and monster-gods are both random then you have a chance of overwriting one you just did. Setting it to 79 (the highest number available and most unlikely to be used by Kristoffer any time soon). Also, as much as I love randoms in every project I do, I think it gets away from the purpose of the SemiRandom project if we dont try to create one really good surprise rather than all options as randoms.
Im leary of getting into details and tempting in one of the experts to tell me that I totally dont understand Eater of the Dead... but Im thinking
10 dominion
3 Death scales
3 ant-magic
3 anti-luck
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 14th, 2007, 01:46 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Gandalf\'s Crazy Solo Games
#war <nation> <nation>
I ran across NT Jedi's request in the Mapper Wishlist to have the opposite of #ally by being able to create an automatic war between two nations. (AI's only)
My brain farted out that I can drop an army belonging to nation1 into the home province of nation2. Or give them each a province next door to the other. Or even a bunch of scouts I think will serve the need. Im not sure but I THINK that once a war is started by the AI, it stays started?
As an interesting sidenote, I have accidentally mistyped the nation number for an added army which created situations where one nations capital starts off being sieged by another nation. I havent come up with a scenario for that but maybe someone else will.
Edit:
One thought maybe using the "Special Monsters" nations number to create a "Arcos has come under siege by horrors. Rush to their aid."
Edit2:
Or how about victory points in each capital. And a scenario of "Lanka is going to WIN! Lanka has a large sieging force in every capital except yours. You must rush to save as many as possible for if Lanka gains them then you cannot survive."
Edit3:
This is getting nuts. I need to quit. Anyway, how about an MP game where a large standardized army of knights and bowmen is dropped into everyones capital and randomly assigned to one of the other players. Everyone starts out under seige by someone else.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 17th, 2007, 04:11 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Gandalf\'s Crazy Solo Games
I have an idea to make a semi-no-independents game. I cannot code it, but I think it will woek.
1. Create 2 or 3 new nations comprised of independents. These nations would have no mages or blessed troops. All they could do is recruit archers, infantry, cavalry, mundane commanders. Call these "Mundane Nations"
2. Give the nations a starting troop strength of several commanders, heavy infantry, archers, in adequate strength to represent level 5 to 9 indy starting strength.
3. Set up the nations so that they do not start with a castle.
4. Here is the part I do not know how to do. If for example you have a 100 province map and are using 10 DOM3 nations you would set up 70 of these "mundane nations" as additional opponents. That would randomize the remaining 20 provinces with recruitable independents and you would not be able to recruit the national troops of the "Mundane Nations". The starting provinces would also always be randomized if someone can figure out if this works.
The big problem that I don't know how to get around is how to setup the same nation multiple times.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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