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February 14th, 2007, 12:55 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Is there a way to lock research paths?
Just try three or four different paths at the same time and there will be no rhyme nor reason as to how the allocation goes.
True enough, all subtractions or additions will be done from or to the primary path, but everything else is affected more or less randomly, which is why it'd be important to have a locking mechanism.
Edi
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February 14th, 2007, 01:15 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: Is there a way to lock research paths?
Or how about a way to just manually assign points? "I've got a hundred and twenty-three points. Lets put 50 into Construction, 60 into Blood, and 13 into Enchantment." That'd be nice.
Perhaps the current system is meant to demonstrate the difficulties inherent in magical multi-tasking? 
__________________
"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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February 14th, 2007, 01:55 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Is there a way to lock research paths?
Yeah if you could type in a number, that would be great.
Jazzepi
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February 15th, 2007, 10:48 PM
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Private
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Join Date: Aug 2004
Location: NY
Posts: 16
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Re: Is there a way to lock research paths?
Thanks for the responses guys, I didn't think so.
You know, I love IW and I love Dominions, but something like this is inexcusable in the third iteration of a series. Shame on you IW!! And Shrapnel is just as much to blame, you've had this game for two releases now this should be fixed!
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February 16th, 2007, 04:16 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Is there a way to lock research paths?
T77, The Dom2/Dom3 research is much better than in DomPPP where you had to assign each damned mage separately and fiddle around until you got what you wanted, and it was a real pain in the arse. So we're talking about the current research model in its second incarnation.
Edi
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February 16th, 2007, 08:19 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Is there a way to lock research paths?
I don't actually think it's a problem to be honest, it only takes a few seconds at most to get it how you want it.
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February 16th, 2007, 10:45 PM
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Private
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Join Date: Aug 2004
Location: NY
Posts: 16
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Re: Is there a way to lock research paths?
Quote:
llamabeast said:
I don't actually think it's a problem to be honest, it only takes a few seconds at most to get it how you want it.
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In my current MP game I was trying to set 3 paths and I got so frustrated that I almost gave up.
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February 17th, 2007, 12:54 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Is there a way to lock research paths?
Quote:
llamabeast said:
I don't actually think it's a problem to be honest, it only takes a few seconds at most to get it how you want it.
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I've been frustrated with this problem since Dom 2. It's a royal pain.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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