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February 14th, 2007, 01:55 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Is there a way to lock research paths?
Yeah if you could type in a number, that would be great.
Jazzepi
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February 15th, 2007, 10:48 PM
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Private
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Join Date: Aug 2004
Location: NY
Posts: 16
Thanks: 0
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Re: Is there a way to lock research paths?
Thanks for the responses guys, I didn't think so.
You know, I love IW and I love Dominions, but something like this is inexcusable in the third iteration of a series. Shame on you IW!! And Shrapnel is just as much to blame, you've had this game for two releases now this should be fixed!
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February 16th, 2007, 04:16 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Is there a way to lock research paths?
T77, The Dom2/Dom3 research is much better than in DomPPP where you had to assign each damned mage separately and fiddle around until you got what you wanted, and it was a real pain in the arse. So we're talking about the current research model in its second incarnation.
Edi
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February 16th, 2007, 08:19 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Is there a way to lock research paths?
I don't actually think it's a problem to be honest, it only takes a few seconds at most to get it how you want it.
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February 16th, 2007, 10:45 PM
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Private
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Join Date: Aug 2004
Location: NY
Posts: 16
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Re: Is there a way to lock research paths?
Quote:
llamabeast said:
I don't actually think it's a problem to be honest, it only takes a few seconds at most to get it how you want it.
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In my current MP game I was trying to set 3 paths and I got so frustrated that I almost gave up.
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February 17th, 2007, 12:54 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Is there a way to lock research paths?
Quote:
llamabeast said:
I don't actually think it's a problem to be honest, it only takes a few seconds at most to get it how you want it.
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I've been frustrated with this problem since Dom 2. It's a royal pain.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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February 19th, 2007, 01:50 AM
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Private
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Join Date: Aug 2004
Location: NY
Posts: 16
Thanks: 0
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Re: Is there a way to lock research paths?
Another problem is that sometimes pressing + or - doesn't go up or down by 1, it moves by 2 or 3. And clicking on the bars doesn't work either.
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February 19th, 2007, 07:02 AM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
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Re: Is there a way to lock research paths?
Yes, a button to lock / unlock a path, like in Master of Magic for Mana/Research/Skill if I remember well, would be great.
And the + / - should add / substract points 1 by 1, it's always frustrating to spend time trying to adjust precisely research, and not succeeding at it.
Something more, when choosing a school to display the list of spells, the spells are sorted by levels. Near of the level, it would be nice to have the research points needed to reach it.
Ex :
Alteration 1 : OK.
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... List of spells
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Alteration 2 : OK.
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... List of spells
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Alteration 3 : 43 remaining.
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... List of spells
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Alteration 4 : 203 remaining.
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... List of spells
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etc...
OK, it's actually possible to calculate it if needed, but it would be more comfortable to have it displayed. 
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February 25th, 2007, 07:13 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Is there a way to lock research paths?
Quote:
T77 said:
Another problem is that sometimes pressing + or - doesn't go up or down by 1, it moves by 2 or 3. And clicking on the bars doesn't work either.
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What, you can use + and - keys?? Whahoo! I didn't know that, I was missing buttons for exactly that, ALOT. I got fairly good at making mouse clicks with single pixel precision now, though. 
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