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February 23rd, 2007, 02:28 AM
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Private
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Join Date: Apr 2000
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Re: I hate horrors
I don't have a problem with horrors taking out a powerfull magic user, but gods (pretenters) should have some defence against them, other wise it's just game. Who would follow a god that get's killed every two years and comes back weaker each time!
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February 23rd, 2007, 09:36 AM
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Sergeant
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Join Date: Oct 2006
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Re: I hate horrors
If you're going to have pretenders appearing as physical units in the world, and you're going to have physically-average pretenders such as archmages in the game then you have to accept the possibility of regular death. You can get the same result if you capture the enemies home province and simply kill them as soon as they're called back, for example. I'm sure you can also regularly kill a pretender with spells or assassination.
There are a number of ways which a pretender can protect itself which have been mentioned here. Primarily by casting returning or by not getting horror marked in the first place. I've played around a half-dozen SP games and the only horror marks I've ever received have bee nfrom items. It is something that the player has a lot of control over.
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February 23rd, 2007, 02:11 PM
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Second Lieutenant
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Re: I hate horrors
Quote:
Ranger said:
Who would follow a god that get's killed every two years and comes back weaker each time!
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People have followed gods that get killed every year. And the whole path loss thing isn't something you advertise, unless you feel like guilt-tripping your followers. "Your SINS are why I can't cast Master Enslave anymore! Go, find me an S1 booster, and I might forgive you your wicked trespasses."
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February 28th, 2007, 09:24 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: I hate horrors
Have horrors changed this much from Dominions II? I just got my copy
and have not even installed it yet, but in Dominions II, horrors were
only a minor annoyance for a tough pretender in the late game.
I also remember having to protect an empowered Arch Theurg, whom I was
using for forging. I gave him the ring that let him have ten oversized
bodyguards, and a bunch of blood slaves. This gave him at least two
spell casts, and he was a high earth mage... :-)
Quickness, the horror gets close and eats three slaves, and then the four
petrifies always do the trick. Hell, usually the first one did.
Now that I think about it, I remember that on the supercombat tournament
someone fielded an empowered horror, to pathetic results. Should be
in the archive. Ah, memories...
__________________
No good deed goes unpunished...
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February 28th, 2007, 10:55 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: I hate horrors
Yes, they have changed. The doom horrors are all uniques now and each one of them generally eats most armies for lunch.
The doom horrors of Dom2 are pitiful mewling kittens compared to the Dom3 ones. Your arch theurg and his bodyguards would last into the second round against the Hunter of Heroes. Maybe.
Grab the unit DB for Dom3 (link in my sig), look through the unit display list for the following monsters and do a comparison:
Eater of Dreams
Maker of Ruins
Hunter of Heroes
Eater of Gods (3 versions, the 2 physically weak ones are truly terrifying)
Slave to Unreason
There could be a couple of others, but you can start with those. They're pure murder, each and every one.
Edi
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February 28th, 2007, 11:29 AM
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Sergeant
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Re: I hate horrors
Quote:
Tuidjy said:
Have horrors changed this much from Dominions II? I just got my copy and have not even installed it yet, but in Dominions II, horrors were only a minor annoyance for a tough pretender in the late game.
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As Edi wrote, Horrors have gotten a lot tougher now. Also, Horrors will horror-mark their victims. And each successive level of horror mark means that you'll get bigger and nastier Horrors who attack you more and more frequently....
It's a vicious cycle.
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February 28th, 2007, 11:55 AM
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Corporal
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Re: I hate horrors
Or a happy cycle, if you're on the right side of Astral Corruption.
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February 28th, 2007, 03:17 PM
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Major General
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Re: I hate horrors
Does the Maker of Ruins ever storm a castle? I seem to recall him having a massive siege bonus (to the tune of... 500, memory tells me) -- but I'm not sure what it'd actually mean unless he storms.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 2nd, 2007, 03:06 PM
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Second Lieutenant
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Re: I hate horrors
Quote:
Tuidjy said:
I also remember having to protect an empowered Arch Theurg, whom I was
using for forging. I gave him the ring that let him have ten oversized
bodyguards, and a bunch of blood slaves. This gave him at least two
spell casts, and he was a high earth mage... :-)
Quickness, the horror gets close and eats three slaves, and then the four
petrifies always do the trick. Hell, usually the first one did.
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Cant see why that wouldn't work even now. Need more magic resistance now though, what with some horrors having blood vengeance +7.
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March 2nd, 2007, 03:15 PM
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General
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Re: I hate horrors
It has already has been said over and over: If you don't want to lose your units some time later on, then avoid getting them horror marked. You don't have to use those items that leave horror marks. Sure they are good, but that's why they leave horror marks - it's like a deal with the devil.
The only thing that seems to frustrate people alot here is that Horrors are exponentially more powerful than their units and have no trouble at all to kill them on turn one or two.
Quote:
Olive said:
Just got it now. I was searching the word Kurgi because he seems buggy - unpossible to move him in spite oh his 10 move.
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He doesn't need to move, he has an attack rating of 0. He only needs to sit around since all his attacks are ranged and the blood vengeance alone should be enough to work for him.
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