|
|
|
 |

March 20th, 2007, 02:48 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: in the works: Giant Monsters
You could put in a Avatar of Vengeance, you could give it Blood Vengeance but still physically strong, I haven't got much of idea what it could look like, but maybe you got an idea from that anyway.
|

March 20th, 2007, 03:12 AM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: in the works: Giant Monsters
I'd have to copystat either an erinya or a doom horror to get blood vengeance and uniqueness.
I don't think the horrors attacks are bonus, (as snake hair is) so I can certainly go with that.
|

March 20th, 2007, 05:48 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: in the works: Giant Monsters
Some horror attacks are bonus. If you use the Unit DB, the Weapons pages indicate which weapons are bonus.
|

March 20th, 2007, 08:21 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: in the works: Giant Monsters
Or if you can't and want to do something with blood vengeance, there is an artifact that grants +0 Blood Vengeance, could give them that.
I'm somewhat unsure of what you can do with making your own artifacts though you also may be able to make your own unique items to go with the unique units to grant them certain abilities if you can't add them any other way.
|

March 20th, 2007, 01:43 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: in the works: Giant Monsters
I like this idea, can't wait to see how it develops
Could go all creature double feature - big ape, big woman, big spider, the Thing, etc.
Also, maybe uniques of standards, mummy, vamp, werewolf, ghost "lords of.."
|

March 20th, 2007, 03:40 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: in the works: Giant Monsters
Are these going to stomp around randomly like the Eater of the Dead does? I wouldnt mind seeing more of those in my large games.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

March 20th, 2007, 03:55 PM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: in the works: Giant Monsters
i don't know how to mod a newmonster to stomp around randomly.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|