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  #1  
Old March 20th, 2007, 05:48 AM
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Default Re: in the works: Giant Monsters

Some horror attacks are bonus. If you use the Unit DB, the Weapons pages indicate which weapons are bonus.
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  #2  
Old March 20th, 2007, 08:21 AM
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Default Re: in the works: Giant Monsters

Or if you can't and want to do something with blood vengeance, there is an artifact that grants +0 Blood Vengeance, could give them that.

I'm somewhat unsure of what you can do with making your own artifacts though you also may be able to make your own unique items to go with the unique units to grant them certain abilities if you can't add them any other way.
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  #3  
Old March 20th, 2007, 01:43 PM

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Default Re: in the works: Giant Monsters

I like this idea, can't wait to see how it develops


Could go all creature double feature - big ape, big woman, big spider, the Thing, etc.

Also, maybe uniques of standards, mummy, vamp, werewolf, ghost "lords of.."
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  #4  
Old March 20th, 2007, 03:40 PM
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Default Re: in the works: Giant Monsters

Are these going to stomp around randomly like the Eater of the Dead does? I wouldnt mind seeing more of those in my large games.
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Old March 20th, 2007, 03:55 PM
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Default Re: in the works: Giant Monsters

i don't know how to mod a newmonster to stomp around randomly.
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Old March 20th, 2007, 05:36 PM
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Default Re: in the works: Giant Monsters

Well, you could try copying the stats on the advanced form of the Easter of the Dead, but I'm not sure if that would actually work.

As a remote-summon it might be pretty cool - sned one of these bad boys to rampage over there.
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