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March 20th, 2007, 01:43 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Thanked 1 Time in 1 Post
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Re: in the works: Giant Monsters
I like this idea, can't wait to see how it develops
Could go all creature double feature - big ape, big woman, big spider, the Thing, etc.
Also, maybe uniques of standards, mummy, vamp, werewolf, ghost "lords of.."
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March 20th, 2007, 03:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: in the works: Giant Monsters
Are these going to stomp around randomly like the Eater of the Dead does? I wouldnt mind seeing more of those in my large games.
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March 20th, 2007, 03:55 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: in the works: Giant Monsters
i don't know how to mod a newmonster to stomp around randomly.
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March 20th, 2007, 05:36 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: in the works: Giant Monsters
Well, you could try copying the stats on the advanced form of the Easter of the Dead, but I'm not sure if that would actually work.
As a remote-summon it might be pretty cool - sned one of these bad boys to rampage over there.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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