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  #1  
Old May 3rd, 2007, 05:35 PM
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Edi Edi is offline
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Default Re: The new units

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Endoperez said:
Of course, the later unitnrs are full of horrible, horrible spoilers and units without descriptions. Like big sacred pigs.
Yep. The Pathological units are pretty nasty pieces of work if you have to come up against them. By the way, the misspelling is intentional. You can all thank Kaljamaha for that, when he saw the PArtholonian Sorcerer appear in the progress list way back when, he misread that as "Pathological Sorcerer" and much hilarity ensued. I always mentally refer to the Partholonians as "Pathologicals" now...
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Old May 3rd, 2007, 05:47 PM
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Default Re: The new units

I will try that out. So using the last possible modded #newmonster number makes it so empties do not cause a game crash?
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Old May 3rd, 2007, 05:55 PM
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Default Re: The new units

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Foodstamp said:
I will try that out. So using the last possible modded #newmonster number makes it so empties do not cause a game crash?
That's my theory, at least. Don't know what else could cause it. The mod in question is my testmod, which has at one point or another housed ALL the mods I've done. At the moment, it holds three minor mods that I could publish already. In fact, I've already posted one of them, have finished another already and the third is waiting for the next version for the #specialeffectalways that just barely missed 3.08.
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