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  #1  
Old May 8th, 2007, 10:06 AM
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Default Re: Helheim on the March

Quote:
Meglobob said:
Looks like the timer has gone mad, almost as if Middle-way and blood bath's timers have swapped around?!?

Anyway 3 hrs to do your turn...
Didn't I mention, we were going to do the late game as a hyper-blitz!

OK, my bad, sorry about that! Yesterday I reset the timer to make sure it didn't host before the evening. I've reset the timer to 50 hrs now.
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  #2  
Old May 10th, 2007, 09:39 AM
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Default Re: Helheim on the March

Heads up, Helheim, you have 3 hrs to get your turn in!
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Old May 12th, 2007, 11:09 AM
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Default Re: Helheim on the March

For the sake of Meglobob and myself, I've reset the server clock. Even though I set it back to 50hrs, I'm still hoping we can all get our turns in in the next 12 hrs (i.e. by this evening, say around 8pm, PDT - GMT-7).

Edit:
I changed my mind, I reset the clock to 13hrs, I'll reset it to 50hrs after we host. (And I'll remember to set back to 50 for sure, this time!)
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Old May 12th, 2007, 11:21 PM
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Default Re: Helheim on the March

Sorry, another extension for myself But I will get the turn done before I go to sleep tonight!
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Old May 15th, 2007, 08:02 AM
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Default Re: Helheim on the March

Note to self: Don't give free reign to nature casters, lest they cast mass protection on your fire-proof army while a firestorm is up.
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Old May 15th, 2007, 11:10 AM
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Default Re: Helheim on the March

Quote:
Sandman said:
Note to self: Don't give free reign to nature casters, lest they cast mass protection on your fire-proof army while a firestorm is up.
Aaah, good one! I'll be sure to remember that!
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Old May 15th, 2007, 12:55 PM
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Default Re: Helheim on the March

In my experience so far nature mages are the ones you least want following their own instincts in battle, another favorite of theirs is enraging your archers or mages...
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