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May 11th, 2007, 01:45 AM
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Corporal
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Join Date: Mar 2007
Location: Indianapolis
Posts: 135
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Network MA, Whyte (Full)
I have a question. Does increasing your tax base increase the chance of getting certain bad events? Twice in the game I have raised my taxes in my home providence to 200 and both times on the next turn I get a famine. Is there anything to this or is it just bad luck?
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May 11th, 2007, 04:35 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Network MA, Whyte (Full)
Bad luck, must have been by chance. You probably have high Misfortune, then? Setting taxes to 200 causes your population to drop rapidly on its own, though, as I had to learn myself. Should have read up on taxes in the manual before going for a quickstart...
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May 11th, 2007, 09:06 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Network MA, Whyte (Full)
Game status is now served ... more elegantly. Thanks Ich!
You can now view the status at:
http://bemura.dyndns.org/stats.php?game=Whyte
The old status link still works.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 11th, 2007, 12:29 PM
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Corporal
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Join Date: Mar 2007
Location: Indianapolis
Posts: 135
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Network MA, Whyte (Full)
Well I know raising taxes lowers your pop. I was just curious if it triggers certain events when you have taxes above 100. Anyways, I suppose its just bad luck.
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