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				May 17th, 2007, 02:24 AM
			
			
			
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 Major General |  | 
					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
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				 Items (brainstorming) 
  I want to avoid proposing any artifacts that don't duplicate an existing *game mechanic*.
 Amulet of Raw Steel: 4E3B
 Misc, Artifact
 +5 Precision
 
 Black Egg: 6D5E
 Misc, Artifact
 Casts an item spell *blow up province*.
 Blow up province hits half the units in the current province with a strength 30 physical attack and then kills the caster.
 
 Black Torq: 3D3N
 Misc, Artifact
 +1 death and nature
 resistance (50%) to all four elements
 quickness
 is cursed
 
 Crown of Chaos: 6B
 Helmet, Artifact
 Big leadership bonuses
 You cause fear.
 +1 on all sorcery
 Horrormarks you pretty bad
 
 Crown of Science: 3F4S
 Helmet, Artifact
 +1 on all magic skills
 cursed
 curses you
 
 Crystal Cone: 3E2S
 Helmet, Artifact
 Large boost to magic resistance, dispels illusions. Looks silly.
 
 Crystal Orb: 2E3S
 Misc, Artifact
 Large boost to spell penetration.
 
 Crystal Pearl: 1E1S
 Misc, Artifact
 Gives combat spell - *warp*.
 Warp causes people to be lost in time and space (which is the same effect # as Banish to Cocytos with a different damage, I believe.)
 
 Dodecahedron: 3A
 Increases random event frequency wherever it is.
 
 Flat Device, 4N1E
 Misc, Artifact
 At start of combat, everyone on your side gains animal awe.
 Restores fatigue, boosts protection and defense (bonus armor.)
 
 Medal of Chaos, 6B
 Misc, Artifact
 Gives you awe.
 Automatically casts Summon Hellpower at the start of battle.
 Horrormarks you badly.
 
 Moon Sickle, 4B4D
 2H Weapon, Artifact
 Does a lot of damage along with a full-strength life drain.
 
 Red Cylinder, 5F2E
 Misc, Artifact
 Casts *find elemental sites*, which finds all elemental sites in target province.
 +1 Fire and Earth magic.
 
 Ring Device, 3A1E
 Misc, Artifact
 Casts *find sorcery sites*, which finds all sorcery sites in target province.
 
 Rod Device, 3A1E
 Weapon, Artifact
 Gives thunder ward to the entire army at start of battle.
 
 Sapphire Amulet, 4W3S
 Misc, Artifact
 Luck.
 Regeneration.
 Poison Immunity.
 Boost to magic resistance
 
 Sword of Nonnak: 3D3A
 Weapon, Artifact
 Boosts spell penetration and gives recuperation. Otherwise is an "enchanted sword".
 
 Trident of the Red Rooster: 6W5A
 2H Weapon, Artifact
 Is really large weapon. Does holy damage.
 Gives immunity to all four elemental damage types.
 
 Whining Orb: 2S2W
 Misc, Artifact
 Casts an item spell *call spemin*.
 Spemin are extremely cowardly void monsters.
 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				May 17th, 2007, 11:24 AM
			
			
			
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 General |  | 
					Join Date: Feb 2007 Location: R'lyeh 
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				 Re: Items (brainstorming) 
 Those are all unique items, I think? Nice ideas. How would the Black Egg work with immortal commanders, do they keep the item? Or Twiceborn etc.
 What are "sorcery sites", exactly? I think the Ring device may be too cheap, unless you confused the magics with the Rod Device.
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				May 17th, 2007, 04:04 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
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				 Re: Items (brainstorming) 
 
	Quote: 
	
		| DrPraetorious said: 
 Black Torq: 3D3N
 Misc, Artifact
 +1 death and nature
 resistance (50%) to all four elements
 quickness
 is cursed
 
 Trident of the Red Rooster: 6W5A
 2H Weapon, Artifact
 Is really large weapon. Does holy damage.
 Gives immunity to all four elemental damage types.
 
 
 
 |  Another ADOM fan I see.   |  
	
		
	
	
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				May 17th, 2007, 04:39 PM
			
			
			
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 Brigadier General |  | 
					Join Date: Oct 2006 Location: Northern Ireland 
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				 Re: Items (brainstorming) 
 Is the amulet of raw steel supposed to give +5 precision? Sounds like it would give protection. PS: The sapphire amulet would be INSANE on SCs. Really overpowered. |  
	
		
	
	
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				May 17th, 2007, 06:45 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: May 2007 
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				 Re: Items (brainstorming) 
 Is this just for artifacts or other items too?
 Camouflage Cloak: 1N
 Armor, Lesser
 Gives Stealth +0
 
 Scimitar of the Tireless: 6S4E
 Weapon, 1hand, Artifact
 Damage: 16+str
 # of attacks: 2
 Attack: 6
 Defense: 8
 Len: 2
 Auto-berserk +6 at start of battle, Automatic bless (even if not sacred), Quickness, +6 Reinvigoration
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				May 17th, 2007, 07:06 PM
			
			
			
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 Brigadier General |  | 
					Join Date: Oct 2006 Location: Northern Ireland 
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				 Re: Items (brainstorming) 
 Nice scimitar there starshine, is it your own idea? |  
	
		
	
	
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				May 17th, 2007, 08:36 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Items (brainstorming) 
 Yup, as far as I know it's 100% original. |  
	
		
	
	
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				May 17th, 2007, 08:50 PM
			
			
			
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 General |  | 
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				 9 tomes of darkest power 
 The Necro Noculous Artifact. Paths: Death 5, Blood 1
 cost: 75 blood slaves, 75 death gems
 User is cursed, is made insane (5), and is horror-marked,
 Death increased by 2
 research increased by 9
 summons in battle the Maker of Ruins and then the book disappears
 Maker of Ruins attacks everyone
 
 The Morphaeus Codex
 Artifact. Paths: Astral 5
 cost: 150 astral gems
 User is made insane (50) but also becomes etherial and gains astral shield (5)
 astral increased by 1
 research increased by 12
 Summons in battle the Eater of Dreams and then the book disappears
 Eater of Dreams attacks everyone
 
 The Tome Ouroboris
 Artifact. Paths: Blood 3, Nature 3
 cost: 75 blood slaves, 75 astral gems
 user is made insane (15) and becomes gluttonous (12) but gains regeneration (10%) and heals afflictions
 all elemental magic increased by 1
 research increased by 6
 summons in battle Hunter of Heroes and then the book disappears
 Hunter of Heroes attacks everyone
 
 The Black Scroll of Cheng Leng
 Cost 125 blood slaves, 125 death gems
 Artifact. Paths Blood 3, Death 3
 The user becomes both Sacred, and a Demon, MR increased by 4 and user stops aging while the book is held.
 Blood increased by 1, death increased by 1
 Research increased by 3
 summons in battle a random Demon Lord and then the book disappears
 Demon Lord attacks everyone
 
 The Denebian Chronicle
 Artifact. Paths Nature 3 Death 3
 Cost 75 nature gems, 75 death gems
 nature increased by 1, death increased by 1
 Research increased by 6
 The book is a weapon in battle. It attacks enemies, independent of the user, with 6 (standard) sleep tentacles. User becomes Sacred and Undead.
 Summons in battle Ancient Presence and then the book disappears
 Ancient Presence attacks everyone
 
 The Emerald Tablet
 artifact Paths Blood 1, Nature 5
 Cost: 150 blood slaves, 150 nature gems
 User becomes 300% resistant to poison, and is surrounded by a poison cloud
 Nature increased by 2
 Research increased by 3
 Summons in battle 3 sacred hydras (standard hydras with sacred tag and Awe (0)) who are loyal to the user and then the tablet disappears. Sacred hydras remain after battle.
 
 The Amethyst Manuscript
 Cost: 125 earth gems, 25 blood slaves
 artifact Paths: 3 blood, 3 earth
 User gains the ability of Petrification (0) and Stoneskin,
 but also becomes Lifeless
 Astral increased by 1
 Research increased by 6
 Summons in battle Anthrax, King of Banefires, who attacks everyone.
 
 The Waters Navids
 Artifact. Paths: Blood 3, Water 3
 Cost 75 blood slaves, 75 water gems
 User gains Awe (5) and Fear (5) but also becomes immobile (Map movement speed 0)
 Astral increased by 1
 Research increased by 3
 Summons in battle the Slave to Unreason and then the book disappears
 Slave to Unreason attacks everyone.
 
 The Illnomicon
 artifact Paths: Blood 6
 cost 300 blood slaves
 Blood increased by 3
 research increased by 15
 User is made insane (1) but also immortal
 summons in battle Umor, the Eater of Gods and then the book disappears
 Eater of Gods attacks everyone
 
 Edited continuously since 2007!
 
				__________________You've sailed off the edge of the map--here there be badgers!
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				May 18th, 2007, 04:38 AM
			
			
			
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 Sergeant |  | 
					Join Date: Apr 2004 Location: Forlì, Italy 
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				 Re: Items (brainstorming) 
 
	Quote: 
	
		| quantum_mechani said: Another ADOM fan I see.
   
 |  I'm just gone to www.adom.de  to see if there are some game updates I'm waiting for almost 4 years ... I't's a pity to see merry christmas messages queuing one after another. 
Clearly there are only two ways, or you go commercial or you go open (not that Nethack is updated much more often ...). |  
	
		
	
	
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				May 18th, 2007, 03:28 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
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				 Re: Items (brainstorming) 
 
	Quote: 
	
		| Beorne said: 
 I'm just gone to www.adom.de to see if there are some game updates I'm waiting for almost 4 years ... I't's a pity to see merry christmas messages queuing one after another.
 Clearly there are only two ways, or you go commercial or you go open (not that Nethack is updated much more often ...).
 
 |  He got Adom working (1.00 and bugfixes out), and I wouldn't call that a failure... but there would be a lot more games similar to ADOM if Mr Biskup had released the source.
 
Any way, back to the items:
 
HoneyBadger: only two paths/item. No Blood/Death/Astral items. 
Gemcost depends from path requirement. Could you use the path requirements, because that's what the modders would use.
 
Cold Iron Helmet: 
Constr 6 
E2 
Half Helmet with +4 mag res, like Starshine Skullcap without the Astral bonus.
 
Blade of Cold Iron 
Constr 6 
E2S1 
1-handed sword, 3x damage to magic creatures like Moon Blade
 
Sword of Might: 
Constr 6 
E1 
Like Sword of Sharpness (1-handed/2-handed versions), but reinvig 3/str+6 instead of armor-piercing.
 
The Great Sling: 
Artifact (Constr 8) 
E1S1 
Str +10, increases precision by 5 
weapon stats: dam str+20, range 25, prec 2, ammo 12 
shots look like boulders
 
Giant Slayer: 
Constr 2 
N1 
A sling with (x2 damage to larger creatures) as the Short Sword of the hoburg Oberführer. |  
	
		
	
	
	
	
	
	
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