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May 28th, 2007, 05:13 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Rate of feedback on nation mods
I reckon most people want some, even if they aren't specifically asking for it.
Anyway, it's a good way to improve the quality of the mods you play with - helping refine them.
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May 28th, 2007, 06:58 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Rate of feedback on nation mods
I never know how to respond to people thanking me. I prefer criticism or suggestions instead  .
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May 28th, 2007, 07:23 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Rate of feedback on nation mods
THANKYOU AMOS
I find it strange that the epic heroes mod gets so much buzz compared with all the other mods.
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May 28th, 2007, 08:00 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Rate of feedback on nation mods
"I find it strange that the epic heroes mod gets so much buzz compared with all the other mods."
I am not a modder, and personally had no desire to create one, and likely will never do another. The reason I did Epic Heroes is because i like to roleplay and I wanted a hero to start the game with, to build up, and focus my efforts around.
Many people love the idea of a hero, which is why worthy heroes is so popular. Epic Heroes goes a step further, and allows a player to to have a set hero at the start.
The nation mods, no matter how good they are, suffer from the stigma of having to compete with tons of races included in the vanilla game already, plus dozens more modded.
Most people do not have time to play the races included in the base game, much less try the new ones. I certainly appreciate the nation mods, but I have had limited time to try them.
Mods that add options to the existing game, like worthy heroes, reduced old age, no independents, conceptual balance, etc. I think will always have a bit more buzz because they can be added as an option to the vanilla game.
And some people, actually many people, have favorite races they play over and over. They do not even try many of the base races that come with the game-much less modded races.
In sum, I think the modded races are awesome. But i think the feedback on those mods will, unfortunately, always have less interest than mods that add features to the existing game.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 12:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Rate of feedback on nation mods
Mine are mostly maps but I get really irritated to find out that one of my maps is broken and has been for many many months with no one telling me.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 28th, 2007, 12:30 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
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Re: Rate of feedback on nation mods
To be fair Gandalf, the maps of yours that I have are HUUUUUUGE and it can be really hard to spot a bug in them.
Love your maps by the way.
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May 28th, 2007, 12:44 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
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Re: Rate of feedback on nation mods
I have come to the same conclusion as Xietor. If you want to mod for the community it is better to do something other than nations. It is why I don't release nations anymore. The effort is not worth it in the long run because hardly anyone downloads the nations. Mods that affect the entire game seem to be, and will continue to be more popular.
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