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May 28th, 2007, 03:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Darrel: There's quite a few advantages to having the LlamaServer PBEM in fact. At least, these are why I decided to have a go at designing it. Obviously there are advantages to network games as well, though.
- It has essentially unlimited capacity. This hasn't come into play yet, but it will be able to have tens of games running on it.
- It's possible to arrange it so that the games can be controlled via the website. No more running home to postpone hosting on the server.
- Other people can be set as admins for games on the website. Xietor can now postpone turns etc without me getting involved (see the admin options on the website). This will be great when there are more games running.
- It's more robust and reliable (*cough cough*). Okay, it should be. It can't crash and so on. Version upgrades should be much cleaner.
Unfortunately this weekend hasn't done a very good job of demonstrating the last point. The fact that everything went pear-shaped on the same weekend as a new game started, and I was away on holiday was quite unfortunate. Sorry again guys for the mayhem.
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May 28th, 2007, 03:18 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Now, about the unreliability issue: It definitely seems to be because of the domain-name-registering people. I'm hoping it's fixed now, and won't happen again - it's never happened before. But please please do let me know if one of your turns ever fails to get through again. If that happens then I think I will have to change company, because it's quite crucial that its reliable.
Hopefully the website will come back up tomorrow. Today was a public holiday in the UK so I guess they haven't gotten around to fixing it yet.
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May 28th, 2007, 03:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Horst, would you not consider playing with your dud archmage? There's no reason to set yourself AI/restart the game if you can bear losing your Lord of War.
I'm going for the most-consecutive-posts prize. 
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May 28th, 2007, 05:37 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: map problem
You won the prize.
Thank you for the nice words everyone, i felt very stupid after reading the cheat message.
I sent the turn again by email, this time letting my old age no-magic wizard under human control.
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May 28th, 2007, 07:51 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
Oh
I did not realize the game gave you a new pretender(:
I thought it would just adjust the one you had.
We can do a restart, unless someone has an objection. And you can pm me privately if you do not want a restart.
If even 1 person objects, we will not be able to restart, since players with far west starting spots have a chance to lose those.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 29th, 2007, 02:58 AM
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Private
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Join Date: Apr 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: map problem
I have no objection a restart, we've just started in any case. I can understand some people may not want to lose their current starting positions, though.
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May 29th, 2007, 03:01 AM
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Private
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Join Date: Nov 2006
Location: PA, USA
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: map problem
I don't mind a restart even though I am far west.
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