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				June 1st, 2007, 04:30 PM
			
			
			
		  
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				Sphere world
	
			 
             
			
		
		
		
		OK, I've done everything I can to create a sphereworld.  I'm playing the Balance Mod v.106 and patch 1.35.  I've assembled a sphere world generator and 10 cables and 10 plates.  I hit the stellar manipulator button to create teh sphere world, and nothing happens.  What am I doing wrong? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 1st, 2007, 04:54 PM
			
			
			
		  
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				Re: Sphere world
			 
             
			
		
		
		
		The generator has to be on a ship that has movement.  Is that the case? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 1st, 2007, 05:52 PM
			
			
			
		  
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				Re: Sphere world
			 
             
			
		
		
		
		Can the generator be mounted on bases? Does its description say it requires a move point? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 1st, 2007, 06:17 PM
			
			
			
		  
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				Re: Sphere world
			 
             
			
		
		
		
		It could be that the bug in SE4 that requires you to have a movement point left to use stellar manipulation is still there. It doesn't require a move point, but the game still won't let you use the component without a move point. 
 
Try using a ship, and see if that works. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 1st, 2007, 07:31 PM
			
			
			
		  
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				Re: Sphere world
			 
             
			
		
		
		
		That wasn't a bug in SE4, it was the intended functionality since at least SE3 (dunno if SE2 had SM)... SM has always required a movement point, except for the RW/SW Placement Generator in SE4. SE5 now requires that they too use it. The question is whether Aaron intended that they use movement or not; if so, the base placement needs to be revoked. If not, then Aaron needs to fix it for them. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2007, 12:21 AM
			
			
			
		  
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				Re: Sphere world
			 
             
			
		
		
		
		Can you post your save game file? 
		
	
		
		
		
		
		
		
			
				__________________ 
				Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2007, 01:22 AM
			
			
			
		  
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				Re: Sphere world
			 
             
			
		
		
		
		Are these conditions OK?   
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				Sphere World can only be built if there is a single star in the solar system.  
No other stellar constructions can be present in the solar system.  
No colonies or can be present within 6 sectors of the star.  
No vehicles other than those carrying required components can be present within 6 sectors of the star.   
			
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				June 2nd, 2007, 08:23 AM
			
			
			
		  
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				Re: Sphere world
			 
             
			
		
		
		
		As I understood it from another thread, the sphere/ring world component carrying ships/bases must be on those hexes that are shared with the star -- i.e. as close as possible. 
I know I couldn't build a ringworld a few hexes out, and moving just the ringworld component baseship one hex closer (away from the parked starbases) gave me a "required components not available" message.  
 
I'm trying again, but I don't really have the time to do it promptly.
 
I use Balance Mod 1.05, SEV ver 1.33.  The plating, cabling, and sphereworld activator (I think) only fit on starbases.  So I'm out of luck if they all need movement points.
 
[EDIT]
 
Yeah, the ringworld component on a baseship does work, if all bases with components share one of the star's hex's.  Ohh..shiny.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 6th, 2007, 01:18 PM
			
			
			
		  
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				Re: Sphere world
			 
             
			
		
		
		
		I built everything on bases also.  I'm using the Balance mod 1.06 and v1.35.  I was able to put a sw generator on a dreadnought, but there's little left for anything else.  I'm in the process of moving a ship back in there and firing on the extra bases I have (I've tried this 3 times so far on this thing, and I got more than enough cable and plate bases just sitting there doing nothing).  If that doesn't work, I just created another star, and I'll try creating a sphereworld on that one using my sphereworld dreadnought. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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