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  #1  
Old June 18th, 2007, 01:38 PM
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Default Re: AI conquers!

Shame attachments don't work...
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  #2  
Old June 18th, 2007, 01:44 PM
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Default Re: AI conquers!

Oh, bugger. No problem though, I got it in here
http://xs216.xs.to/xs216/07251/Computeroverextend.png
(thank you Lazy_Perfectionists signature!)

EDIT: It's sorta blurred those guys in the right are Deer Tribe Archers from independents.
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  #3  
Old June 18th, 2007, 01:56 PM
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Default Re: AI conquers!

I would have attacked the silly AI well his big army was out of the way...
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  #4  
Old June 18th, 2007, 02:01 PM
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Default Re: AI conquers!

Yeah, the AI tends to do that. I've seen armies like that attack just two or three units when they were all that was left.

Some of the most fun I've had was when I overextended myself into territory that formed a salient into AI territory and then got sieged inside the Crystal Citadel. I managed to reanimate, autosummon and summon enough troops inside that it took the AI army of ~1000 units something like 25 turns to manage to break the walls down, at which point I sallied forth and promptly annihilated them. I enjoyed a glorious two turns of freedom in that province before he shut me back inside there (I was busy fighting two other wars at the time) and I kept periodically wiping the besiegers out.

I can just imagine the exchange:

Naga King: "Ahead, glorious soldiers of the Jeweled Empire! We shall drive the infidels of Ulm from the Crystal Citadel!"
*gates open*
*whack*
Naga King II: "Ahead, glorious soldiers of the Jeweled Empire! This time we shall drive the infidels of Ulm from the Crystal Citadel!"
Survivor of first battle: "You have GOT to be kidding me! You've got to..."
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  #5  
Old June 18th, 2007, 02:26 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: AI conquers!

Heh. Sounds like the AI reads the The Seven Habits of Highly Effective Pirates (courtesy Schlock Mercenary webcomic),
"There is no such thing as overkill, just fire and reload!"
Or something like that.
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  #6  
Old June 21st, 2007, 02:07 AM

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Default Re: AI conquers!

Quote:
Lazy_Perfectionist said:
Heh. Sounds like the AI reads the The Seven Habits of Highly Effective Pirates (courtesy Schlock Mercenary webcomic),
"There is no such thing as overkill, just fire and reload!"
Or something like that.
that which does not kill you has made a tactical error.
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  #7  
Old June 21st, 2007, 02:18 AM

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Default Re: AI conquers!

I think removing indy recruitables from the game helps the AI out too.

As does making research harder, since the AI is basically useless with spells anyway.
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  #8  
Old June 21st, 2007, 03:06 AM
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Default Re: AI conquers!

In my current early age RanDom game that I am playing, the AI has been putting up a hell of a fight. I have not really seen any shortage of the AI opponents using mostly national troops in their armies. I have found some of the god files that still need tweaking, but the current top 4 in my game were Sauromatia, Arcoscephale, Yomi, and Marverni. (I think Marverni is doing so well because they have been rather isolated the entire game and have avoided war with everyone else.) Arcoscephale was using hordes of chariots and Sauromatia's damn archers were a real pain for my poor lobo guards.

Decent scales, a fairly large province to player ratio, and a little boost to the god via items does wonders.

Sauromatia:
Code:

#god 4 269 -- Sauromatia WYRM
#comname "Oods"
#clearmagic
#additem "Horror Helmet" -- head slot
#additem "Spirit Helmet" -- head slot
#additem "Amulet of Antimagic" -- misc slot
#additem "Ring of Regeneration" -- misc slot
#dominionstr 4 10
#scale_lazy 4 -1
#scale_death 4 -1
#scale_unluck 4 -3
#scale_unmagic 4 -1
-- 14 points left if we were dormant...



Arcoscephale:
Code:

#god 0 156 -- Arcoscephale CYCLOPS
#comname "Theawa"
#clearmagic
#mag_fire 4
#mag_earth 5
#additem "Shield of Gleaming Gold" -- hand slot
#additem "Frost Brand" -- hand slot
#additem "Horror Helmet" -- head slot
#additem "Copper Plate" -- body slot
#additem "Birch Boots" -- feet slot
#additem "Girdle of Might" -- misc slot
#additem "Amulet of Missile Protection" -- misc slot
#dominionstr 0 10
#scale_chaos 0 -2
#scale_lazy 0 -1
#scale_death 0 -2
#scale_unmagic 0 2
-- 4 points left if we were dormant...



Yomi:
Code:

#god 19 1345 -- Yomi CELESTIAL GENERAL
#comname "Eof"
#clearmagic
#mag_air 6
#mag_earth 9
#additem "Sword of Swiftness" -- hand slot
#additem "Lucky Coin" -- hand slot
#additem "Winged Helmet" -- head slot
#additem "Chain Mail of Displacement" -- body slot
#additem "Birch Boots" -- feet slot
#additem "Bag of Winds" -- misc slot
#additem "Girdle of Might" -- misc slot
#dominionstr 19 8
#scale_chaos 19 -3
#scale_lazy 19 3
#scale_unluck 19 1
#scale_unmagic 19 2
-- 7 points left if we were dormant...



Marverni:
Code:

#god 3 158 -- Marverni ORACLE
#comname "Ofemi"
#clearmagic
#mag_astral 4
#additem "Clam of Pearls" -- misc slot
#additem "Crystal Coin" -- misc slot
#additem "Amulet of Antimagic" -- misc slot
#additem "Spell Focus" -- misc slot
#dominionstr 3 7
#scale_chaos 3 -3
#scale_lazy 3 -3
#scale_death 3 -2
#scale_unmagic 3 -3
-- 10 points left if we were dormant...



Notice that 3 of the 4 have positive order scales, none have death scales, and the only one with low production scales is Yomi.

There does appear to be a problem however. I strongly suspect that using #god breaks the AI's ability to "call god". I have lain siege to three AI capitals for very extended periods of time when I knew their god had been killed, and they never made another appearance. Is this a known bug or just luck on my part?
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  #9  
Old June 19th, 2007, 11:07 AM
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Default Re: AI conquers!

Quote:
Edi said:
Yeah, the AI tends to do that. I've seen armies like that attack just two or three units when they were all that was left.

I wish the AI knew how to prevent it's troops from starving. At least supplies can be increased for maps so it doesn't happen as quickly on maps.
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  #10  
Old June 19th, 2007, 12:39 PM
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Default Re: AI conquers!

So far to improve the AI we have:
higher supplies
lower resources
higher indepts
pre-designed gods/scales

Im guessing that higher money might also help. Not sure on special site frequency.
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