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  #1  
Old June 28th, 2007, 11:26 AM
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Edi Edi is offline
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Default Re: Creative province names... SemiRandom needs y

You need poptype 88+ to get no indies. Also, if you set the popnumber to 0, it'll be no population, no recruitables, no gold and no resources at all, no sites either.
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Old June 29th, 2007, 01:41 AM
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Default Re: Creative province names... SemiRandom needs y

@HB
Thanks!

@Gandalf
Quote:
The cutsey names could always be part of a very small province file. Maybe
MOUNTAIN
@1 landname
"Norfleets Bluff"
#feature "Brigand Lair"
Done. Had a little fun with it, but it should be a very rare find. It will be included in the next release.


@Sombre
Great additions! Thanks again.


Slightly OT:
On "Gandalf's Grove", I think a powerful, beefed up Yogi (unit# 1145) with a band of satyr and centaur followers would be appropriate. Curious to see what you come up with Gandalf.


Update:
The next round of releases are on the horizon. The province editor has been updated along with SemiRandom & RanDom (all of which are going through another round of testing). I am now in the process of creating a few province files that I have been wanting to do and building the additional name lists. Thanks to the recent addition of the "_OR_" tag, I have been able to drastically reduce the number of required province files. I will be including province name contributions from this thread with the next release.
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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